Rendering In TS.
I am having a lot of problems with trying to render things in The Specialists. It seems as if I cannot make any special effects like holograms or any other rendering effects work. Even in Fakemeta it seems like it doesn't work. The only things I have gotten to work were effects under the pev_effects const. Pev_renderfx and pev_rendermode do not seem to work.
Here is the code. Code:
I have found little documentation on Fakemeta's constants. This is what I have so far for pev_effects. - 1: Normal. - 2: No Noticeable effects. - 4: Area Light. - 8: Flashlight. - 16: Darken Player Model. - 32: No Noticeable effects. - 64: No Noticeable effects. - 128: Invisible. - 256+: Invisible + Area Light. |
Re: Rendering In TS.
take a look at this:
Code:
// Taken from csdm_protection.sma by BAILOPAN. http://www.amxmodx.org/funcwiki.php?go=func&id=119 |
Re: Rendering In TS.
I have tried both set_rendering and set_user_rendering. It didn't do anything. I really think its The Specialists not letting the engine do this.
|
Re: Rendering In TS.
It should work with set_user_rendering
example: set_user_rendering(id,kRenderFxGlowShell,250, 90,0,kRenderNormal,25) > player orange glow Change camera to 3rd view to see if works or not. |
Re: Rendering In TS.
I know that glow works. But I don't want glow.
|
Re: Rendering In TS.
you have to place it in postthink
|
Re: Rendering In TS.
Code:
Same thing, don't think rendercolor is needed though: Code:
|
Re: Rendering In TS.
Nope, didn't work either. Here is the code.
Code:
|
Re: Rendering In TS.
Quote:
|
Re: Rendering In TS.
Oh yeah. ^^
Totally my bad, I forgot. |
| All times are GMT -4. The time now is 22:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.