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-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Running Plugins (https://forums.alliedmods.net/showthread.php?t=49891)

Cheap_Suit 01-15-2007 06:10

Running Plugins
 
Hello!

I need to know how to run a plugin from another text file like what superhero mod has done. And if possible running a plugin from another folder.

dutchmeat 01-15-2007 06:19

Re: Running Plugins
 
referring to SuperHero mod, so ask it at their forum :)
http://forums.alliedmods.net/forumdisplay.php?f=43

Cheap_Suit 01-15-2007 06:28

Re: Running Plugins
 
True. But by posting it here I think I have a faster chance of getting helped. Thnx tho.

dutchmeat 01-15-2007 06:29

Re: Running Plugins
 
well, what are you trying to do ?

Cheap_Suit 01-15-2007 06:36

Re: Running Plugins
 
lol. I thought my post was pretty straight forward.

Well, I want to "register" plugins from another text file like in plugins.ini. But without having to write them out on plugins.ini.

dutchmeat 01-15-2007 06:41

Re: Running Plugins
 
realtime, or per mapchange ?
SuperHero mod, actually a superhero plugin uses superheromod ,and not the other way.

Cheap_Suit 01-15-2007 06:44

Re: Running Plugins
 
per mapchange

dutchmeat 01-15-2007 08:07

Re: Running Plugins
 
SH doesn't have an auto initsystem, the plugins are initialized in plugin.ini
Why do you need manual plugin loading ?

Hawk552 01-15-2007 08:33

Re: Running Plugins
 
Just make another file called plugins-whatever.ini. They're autoloaded as long as it contains "plugins-".

Cheap_Suit 01-15-2007 11:55

Re: Running Plugins
 
Interesting. When was this implemented? Where can I find more info on this?


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