force_use for lock doors through fakemeta?
How do you use locked doors through fake meta?
I've already tried doing Code:
dllfunc(DLLFunc_Use,id,targetid)targetid = the door |
Re: force_use for lock doors through fakemeta?
AFAIK, you can't do something with the locked doors, that's its purpose.
For not locked but closed doors you have to do: Code:
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Re: force_use for lock doors through fakemeta?
Thanks........had them in the wrong order :lol:.........
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Re: force_use for lock doors through fakemeta?
Well I heard somewhere if using the door with the door it will lock/unlock.
Try Code:
dllfunc(DLLFunc_Use, door, door)Code:
dllfunc(DLLFunc_Use, door, player) |
Re: force_use for lock doors through fakemeta?
Actually i doesn't matter which entity is used the door. And yes it can be the door itself.
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Re: force_use for lock doors through fakemeta?
Yeah, thx VEN, it works fine now.
Thx for trying anssik. |
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