Re: Glow Damage
Do they stop glowing eventually? Or permanent glow?
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Re: Glow Damage
The following is your "death_event". Why you call it "death", I don't know.
Code:
Problems.
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Re: Glow Damage
-updated . Before this update glow was permanent, now glow are present only when you hit an enemy
Brad how should like codes to not be "flawed" |
Re: Glow Damage
Gj SAMURAI16 ;) *when i hit a enemy he start glow....but he glow and next round.....and next round......
*When the round end......player must stop glowing and the next round shouldn't glow until he is hit! |
Re: Glow Damage
i fixed it now
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Re: Glow Damage
Now works very fine ..should be approved... :wink:
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Re: Glow Damage
Quote:
Your stopglow function was also flawed: you didn't check if the player was still connected. Fixed code: Code:
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Re: Glow Damage
ah - Thanks man . I fexed that and an bug on params
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Re: Glow Damage
You clearly still have no idea what you're doing. I don't think you will be able to support this if any other problems with it arise. It's also sort of redundant (there are glow by health plugins and stuff like that).
Unapproved. |
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