Kill Bonus
Basically, I am looking for advise an ideas and areas where I can improve what I have done.
This plugin still has a lot of changes to be done to it. So don't say its going to make you cry or anything stupid.
PHP Code:
//Thanks to Johny Got His Gun - Drop all weapons code //Copy Left Allenwr //Headshot = +20Hp //knife = +50Ap - deagle - lower gravity //knifeheadshot = +60Hp & +75Ap & 5/8s gravity //grenade = Receive your victims prim + sec weapons and ammo #include <amxmodx> #include <amxmisc> #include <cstrike> #include <csx> #include <fun> new screen_fade #define NUMOFITEMS 31 #define NUMOFAMMO 12 new const WEAPONSTRINGS[NUMOFITEMS][] = { "", // 0 First should be empty "weapon_p228", "weapon_shield", "weapon_scout", "", // 4 HE CSW_HEGRENADE "weapon_xm1014", "", // 6 C4 CSW_C4 "weapon_mac10", "weapon_aug", "", // 9 smoke CSW_SMOKEGRENADE "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "", // 25 flash CSW_FLASHBANG "weapon_deagle", "weapon_sg552", "weapon_ak47", "", // 29 knife CSW_KNIFE "weapon_p90" } public plugin_init() { register_plugin("Kill Bonus", "0.9e", "Allenwr") register_event("HLTV", "new_round", "a", "1=0", "2=0") screen_fade=get_user_msgid("ScreenFade") } public client_death(killer, victim, wpnindex, hitplace, tk) { new headshot = (hitplace == HIT_HEAD)?1:0 new suicide = (killer == victim)?1:0 new CsArmorType:ArmorType new weapons[32] new weaponslist, i, ammo if(wpnindex == CSW_C4) { return } if(is_user_alive(killer) && !suicide && !tk) { if(wpnindex == CSW_KNIFE && !headshot) { if(cs_get_user_armor(killer, ArmorType) <= 200) { if(!user_has_weapon(killer,CSW_DEAGLE)) { give_item(killer, "weapon_deagle") give_item(killer, "ammo_50ae") give_item(killer, "ammo_50ae") give_item(killer, "ammo_50ae") give_item(killer, "ammo_50ae") give_item(killer, "ammo_50ae") } else { if(get_user_gravity(killer) <= 0.5) { set_user_gravity(killer, get_user_gravity(killer) - 0.1) } } } else { cs_set_user_armor(killer, cs_get_user_armor(killer, ArmorType) + 50, CS_ARMOR_VESTHELM) } set_task(0.1,"knife_flash",killer) } } if(headshot && wpnindex != CSW_KNIFE) { set_user_health(killer, get_user_health(killer) + 20) set_task(0.1,"headshot_flash",killer) } if(wpnindex == CSW_KNIFE && headshot) { set_user_health(killer, get_user_health(killer) + 60) cs_set_user_armor(killer, cs_get_user_armor(killer, ArmorType)+ 75, CS_ARMOR_VESTHELM) set_user_gravity(killer, 0.5) set_task(0.1,"knifehead_flash",killer) } if(wpnindex == CSW_HEGRENADE) { get_user_weapons(victim, weapons, weaponslist) for(i = 0; i <weaponslist; i++) { if(weapons[i] != CSW_KNIFE & CSW_HEGRENADE & CSW_FLASHBANG & CSW_SMOKEGRENADE & CSW_C4) { ammo = cs_get_user_bpammo(victim, weapons[i]) strip_user_weapons(victim) give_item(killer, WEAPONSTRINGS[weapons[i]]) cs_set_user_bpammo(killer, weapons[i], ammo) } } set_task(0.1,"nade_flash",killer) } } public new_round(id) set_user_gravity(id, 1.0) public bomb_planted(planter) { new id = planter if(is_user_alive(id)) { give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556natobox") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_buckshot") give_item(id,"ammo_buckshot") give_item(id,"ammo_buckshot") give_item(id,"ammo_buckshot") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_57mm") give_item(id,"ammo_357sig") give_item(id,"ammo_357sig") give_item(id,"ammo_357sig") give_item(id,"ammo_357sig") give_item(id,"ammo_357sig") give_item(id,"ammo_357sig") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") } set_task(0.1, "bomb_flash", id) } public bomb_defused(defuser) { new id = defuser if(is_user_alive(id)) { give_item(id,"weapon_hegrenade") set_task(0.1, "bomb_flash",id) } set_task(0.1, "bomb_flash", id) } public bomb_explode(planter, defuser) { new id = planter if(is_user_alive(id)) { give_item(id,"weapon_hegrenade") set_task(0.1, "bomb_flash",id) } set_task(0.1, "bomb_flash", id) } public knife_flash(killer) { message_begin(MSG_ONE,screen_fade,{0,0,0},killer); write_short(2000) // duration write_short(2000) // hold time write_short(0) // flags write_byte(200) // red write_byte(200) // green write_byte(0) // blue write_byte(75) // alpha message_end() } public bomb_flash(id) { message_begin(MSG_ONE,screen_fade,{0,0,0},id); write_short(2000) // duration write_short(2000) // hold time write_short(0) // flags write_byte(125) // red write_byte(75) // green write_byte(0) // blue write_byte(75) // alpha message_end() } public nade_flash(killer) { message_begin(MSG_ONE,screen_fade,{0,0,0},killer); write_short(2000) // duration write_short(2000) // hold time write_short(0) // flags write_byte(200) // red write_byte(0) // green write_byte(200) // blue write_byte(75) // alpha message_end() } public headshot_flash(killer) { message_begin(MSG_ONE,screen_fade,{0,0,0},killer); write_short(2000) // duration write_short(2000) // hold time write_short(0) // flags write_byte(0) // red write_byte(0) // green write_byte(200) // blue write_byte(75) // alpha message_end() } public knifehead_flash(killer) { message_begin(MSG_ONE,screen_fade,{0,0,0},killer); write_short(2000) // duration write_short(2000) // hold time write_short(0) // flags write_byte(0) // red write_byte(200) // green write_byte(0) // blue write_byte(75) // alpha message_end() }
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