Reload Animation
I need to know how to activate the reload animation . Not catch the button I already know that. But when a user presses the button what activates the reload animation?
|
Re: Reload Animation
+reload
EDIT: Mah bad.. That makes you reload every shot. |
Re: Reload Animation
what kind of answer is that ? And I said I dont want the button
IN_RELOAD is the button . What the hell are you talking about ? |
Re: Reload Animation
+reload makes you reload the weapon.. That is the command that is called.
I thought that was what you are asking. |
Re: Reload Animation
OOHHHHH. Thats the client_cmd("+reload");
I didn't even think about that . hmm , maybee that will work . Im trying to activate the animation on a weapon entity that Im creating . |
Re: Reload Animation
Code:
from gabenmod you can set a weapon animation for this so if you do set_animation(id, 4) itll show the reload animation for the m4a1 |
Re: Reload Animation
well my weapon entity already has reload animations , courtesy of RazorBack , he made the model , animations , and sounds . So I need to find the way to activate the animation on my model .
|
Re: Reload Animation
Quote:
When you want to execute the reload animation, put set_animation(id, 4) in your code... (Don't forget to include P34nut's stock.) |
Re: Reload Animation
Yeah I already have it being called. Thanks:wink: Im having alot of trouble though . Has anyone ever gotton a "no edicts available " fatal error ?
|
| All times are GMT -4. The time now is 22:23. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.