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-   -   ok so whats the issue? (https://forums.alliedmods.net/showthread.php?t=48575)

nick123 12-14-2006 23:18

ok so whats the issue?
 
Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #include <csx> #include <cstrike> static const NAME[] = "Sticky Bombs" static const AUTH[] = "hi mystic" static const VERS[] = "1.0" #define NADE_INT_OWNER  EV_INT_iuser1 new bool:Thrown[33] new enabled new Expl new Expl1 new Expl2 new Smoke //new Trail new gGrenade[] = "models/w_hegrenade.mdl" /*------------------------------------------------------------------------------------------------*/ public plugin_init() {  register_plugin(NAME, VERS, AUTH)    enabled = register_cvar("Sticky_Bombs", "1")      register_touch("grenade", "worldspawn", "Touch"); } /*------------------------------------------------------------------------------------------------*/ public plugin_precache() {  precache_model(gGrenade)  Expl = precache_model("sprites/shockwave.spr")  //Trail = precache_model("sprites/laserbeam.spr");  Expl1 = precache_model("sprites/zerogxplode.spr")  Expl2 = precache_model("sprites/explode1.spr")  Smoke = precache_model("sprites/steam1.spr")   } public grenade_throw(id, greindex, wId) {  if(wId == CSW_HEGRENADE)  {   if(!Thrown[id])   {      Thrown[id] = true      client_print(0, print_chat, "someone has thrown a grenade")        //message_begin(MSG_BROADCAST,SVC_TEMPENTITY);    //write_byte(22)    //write_short(greindex)    //write_short(Trail)    //write_byte(10)    //write_byte(10)    //write_byte(225)    //write_byte(0)    //write_byte(0)    //write_byte(192)    //message_end()   }  }  return PLUGIN_HANDLED }   /*------------------------------------------------------------------------------------------------*/ public Touch(grenade, wall) {  if(get_pcvar_num(enabled))  {   new szModel[26]   new Owner = entity_get_edict(grenade, EV_ENT_owner)     entity_get_string(grenade, EV_SZ_model, szModel, 25);     if(!get_pcvar_num(enabled))    return PLUGIN_HANDLED         if(!equali(szModel, gGrenade) || !is_valid_ent(grenade))    return PLUGIN_HANDLED     client_print(0, print_chat, "he grenade has touched a wall")   new Float:nOrigin[3]   entity_get_vector(grenade, EV_VEC_origin, nOrigin);     remove_entity(grenade)       new nade = create_entity("info_target")     client_print(0, print_chat, "a new entity has been created")     entity_set_edict(nade, EV_ENT_owner, Owner);     entity_set_origin(nade, nOrigin)   entity_set_string(nade, EV_SZ_classname, "Sticky_Bomb");   entity_set_model(nade, gGrenade);   entity_set_int(nade, EV_INT_solid, 0)       client_print(0, print_chat, "stuff has been on entity")   entity_set_byte(nade, EV_BYTE_controller1, 125);   entity_set_byte(nade, EV_BYTE_controller2, 125);   entity_set_byte(nade, EV_BYTE_controller3, 125);   entity_set_byte(nade, EV_BYTE_controller4, 125);   client_print(0, print_chat, "controller shit  has been on entity")   //entity_set_float(nade, EV_FL_animtime, 2.0)   //entity_set_float(nade, EV_FL_framerate, 1.0)       //set_rendering(nade, kRenderFxGlowShell, 225, 0, 0, kRenderGlow, 16)  }    return PLUGIN_CONTINUE } public client_PreThink(id) {  if(!is_user_alive(id) || !Thrown[id])   return PLUGIN_HANDLED    new button = get_user_button(id)    if((button & IN_USE))  {   client_print(0,print_chat,"user pressed +use to explode the bomb!")   Sticky_Bomb(id)  }    return PLUGIN_HANDLED } public Sticky_Bomb(id) {  client_print(0,print_chat,"now going to find the sticky bomb ent")    new Ent = find_ent_by_class(-1, "Sticky_Bomb")  while(Ent > 0)  {   client_print(0,print_chat,"we have found it!")       if(entity_get_edict(Ent,EV_ENT_owner) == id)   {    client_print(0,print_chat,"ent owner = the id")        new origin[3], Float:originH[3]      entity_get_vector(Ent, EV_VEC_origin, originH)    FVecIVec(originH,origin)      Explode(origin)    client_print(0,print_chat,"explode!@")      remove_entity(Ent)    client_print(0,print_chat,"ent has been removed")   }   Ent = find_ent_by_class(Ent, "Sticky_Bomb")  }  return PLUGIN_HANDLED } public Explode(origin[3]) {  client_print(0,print_chat,"messages are starting")  message_begin(MSG_BROADCAST,SVC_TEMPENTITY);  write_byte(21)  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2])  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2] + 385)  write_short(Expl)  write_byte(0)  write_byte(0)  write_byte(6)  write_byte(80)  write_byte(0)  write_byte(225)  write_byte(0)  write_byte(0)  write_byte(192)  write_byte(0)  message_end()    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  write_byte(3)  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2])  write_short(Expl1)  write_byte(30)  write_byte(30)  write_byte(0)  message_end()  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  write_byte(3)  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2])  write_short(Expl2)  write_byte(25)  write_byte(30)  write_byte(0)  message_end()  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  write_byte(116)  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2])  write_byte(46)  message_end()  message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin)  write_byte(5)  write_coord(origin[0])  write_coord(origin[1])  write_coord(origin[2])  write_short(Smoke)  write_byte(39)  write_byte(5) } public client_connect(id) {  Thrown[id] = false } public client_disconnect(id) {  Thrown[id] = false }
when i throw one it sais msg 22 was not yet sent or something and then crash.
P.S. hi mystic

XxAvalanchexX 12-15-2006 00:36

Re: ok so whats the issue?
 
You don't use a message_end after your last SVC_TEMPENTITY.


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