[RESOLVED] Replacing player models using FAKEMETA
Please check this code - to me, it looks fine, but my server will not start. Looking to replace the default CS models with Christmas models.
Code:
it's from avalanche but I modified it to do more than one model. Slmclarengt |
Re: Replacing models using FAKEMETA (simple)
Seems like it's the problem with your "models/c14-cristmastree.mdl"
Do you realise that this pointless? Quote:
|
Re: Replacing models using FAKEMETA (simple)
Quote:
Code:
The christmas tree bomb works perfectly, but not all the player models. The models download onto the computer, but do not actually show in-game... WHY!!?? Slmclarengt |
Re: Replacing models using FAKEMETA (simple, but help plz)
Because player model isn't set like that. It uses "model" ClientKeyValue. You can use cstrike cs_set_user_model or port it to FM.
|
Re: Replacing models using FAKEMETA (simple, but help plz)
Then I tried
Code:
Instead of Code:
The cs_set_user_model actually screwed my server over because I don't know which function to call, client_connect or client_authorized or neither? I am newb in this regard, but understand the main concepts. Slmclarengt |
Re: Replacing models using FAKEMETA (simple, but help plz)
Quote:
This is how to use cs_set_user_model(). Code:
|
Re: Replacing models using FAKEMETA (simple, but help plz)
Quote:
IE: I take the christmas model, change name from christmas.mdl to leet.mdl, then use the plugin to use the custom leet.mdl? Slmclarengt |
Re: Replacing models using FAKEMETA (simple, but help plz)
No, there is a model named leet.
Edited code |
Re: Replacing models using FAKEMETA (simple, but help plz)
Quote:
Slmclarengt |
Re: Replacing models using FAKEMETA (simple, but help plz)
Something like...
Code:
|
| All times are GMT -4. The time now is 07:00. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.