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-   -   Advanced Bullet Time - 12/8/06 (https://forums.alliedmods.net/showthread.php?t=48259)

knekter 12-08-2006 19:20

Advanced Bullet Time - 12/8/06
 
2 Attachment(s)
Advanced Bullet Time V1.0.0
- By knekter

Description:
This plugin simulates the bullet time effect from the movies series The Matrix.

Cvars:
bt_bulletspeed - Normal bullet speed. default: 800
bt_sniperspeed - Sniper bullet speed. default: 2000
bt_red - Amount of red in bullet trail. default: 193
bt_green - Amount of green in bullet trail. default: 193
bt_blue - Amount of blue in bullet trail. default: 191

Commands:
bt_toggle - <1/on | 0/off>. default: on

Compiling:
If you wish to compile this plugin by yourself you'll need to download the FakeMeta Utilities by VEN.

It took me a while to finally update this so sorry to all of you who have been waiting. I plan on adding functionality for shotguns and weapons who have burst fire. I will also add some voting to this plugin just for some kicks.

This plugin hasn't been extensivley tested so be sure to post any bugs you find in this forum. Enjoy!

[CFF] gr3ed 12-08-2006 19:45

Re: Advanced Bullet Time - 12/8/06
 
Correct me if I'm wrong but wasn't that already made? I think so. There is a plugin called something very similar to this.

Alka 12-08-2006 19:49

Re: Advanced Bullet Time - 12/8/06
 
no...you rong ....that is "bullet glow efect"! ;)

knekter 12-08-2006 19:51

Re: Advanced Bullet Time - 12/8/06
 
Quote:

Originally Posted by gr3ed (Post 412475)
Correct me if I'm wrong but wasn't that already made? I think so. There is a plugin called something very similar to this.

The glow one from the specialist is as similar as it gets, yet he used my code and credits me in the post (you can check).

Alka 12-08-2006 19:58

Re: Advanced Bullet Time - 12/8/06
 
when i have this plugin,after i exit,in server console,apear a lots of msg. something with debug,i add "debug" ater the name o plugins but not working!!!what should i do?? :-??:cry:

AndraX2000 12-08-2006 23:32

Re: Advanced Bullet Time - 12/8/06
 
If you are using the latest version of AMXX and fakemeta_utils you will need to change fm_velocity_by_aim to velocity_by_aim before compiling.

[CFF] gr3ed 12-09-2006 00:05

Re: Advanced Bullet Time - 12/8/06
 
http://forums.alliedmods.net/showthread.php?p=204454

That is what I thought it was, never mind, scratch that.

Hawk552 12-09-2006 00:07

Re: Advanced Bullet Time - 12/8/06
 
Very nice. It puts The Fag (err... Specialist) in his place too!

imported_Slayer 12-09-2006 01:08

Re: Advanced Bullet Time - 12/8/06
 
hahah nice plugin knekter ;)

VEN 12-09-2006 07:54

Re: Advanced Bullet Time - 12/8/06
 
You should make sure that your code compatible with the latest FMU.
All vector natives had already been moved to the core, so fm_velocity_by_aim are not in the FMU anymore.

You should pass sizeof array - 1 instead of sizeof(array) - remember about zero terminator.

Don't hardcode view offset, it's a non-constant value, you have to retrieve it from the view_ofs pev.

Your bullet fire detection method isn't accurate. Bullet hit spot and aim spot are different, i don't think i should say why. I recommend you to hook the TraceLine and filter out the fire trace. So it will also allow to create a multiple fake shells for the shotgun/burst fire.


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