PLugin server CPU Optimization
How could the below code be optimized/made to use less server cpu resources?
Code:
#include <engine>
#include <amxmodx>
#include <cstrike>
public plugin_init() {
register_plugin("Bender model replacement", "0.1", "Front Line & nightscream - modified by raa")
register_event("ResetHUD", "resetModel", "b")
register_logevent("Event_RoundStart",2,"0=World triggered","1=Round_Start");
return PLUGIN_CONTINUE
}
new g_szMdl[] = "models/b_hostage.mdl";
public plugin_precache() {
precache_model("models/player/b_terror/b_terror.mdl")
precache_model("models/player/b_arctic/b_arctic.mdl")
precache_model("models/player/b_leet/b_leet.mdl")
precache_model("models/player/b_guerilla/b_guerilla.mdl")
precache_model("models/player/b_gsg9/b_gsg9.mdl")
precache_model("models/player/b_urban/b_urban.mdl")
precache_model("models/player/b_sas/b_sas.mdl")
precache_model("models/player/b_gign/b_gign.mdl")
precache_model("models/player/b_vip/b_vip.mdl")
if(file_exists(g_szMdl))
precache_model(g_szMdl);
return PLUGIN_CONTINUE
}
public Event_RoundStart()
{
new iEnt;
while((iEnt = find_ent_by_class(iEnt,"hostage_entity")) != 0)
{
if(file_exists(g_szMdl))
entity_set_model(iEnt,g_szMdl);
}
}
public resetModel(id) {
new usermodel[33]
cs_get_user_model(id, usermodel, 32)
if(cs_get_user_team(id) == CS_TEAM_CT) {
if(equali(usermodel, "GSG9")) {
cs_set_user_model(id, "b_gsg9")
}else{
if(equali(usermodel, "GIGN")) {
cs_set_user_model(id, "b_gign")
}else{
if(equali(usermodel, "URBAN")) {
cs_set_user_model(id, "b_urban")
}else{
if(equali(usermodel, "SAS")) {
cs_set_user_model(id, "b_sas")
}else{
if(equali(usermodel, "VIP")) {
cs_set_user_model(id, "b_vip")
}
}
}
}
}
}
if(equali(usermodel, "TERROR")) {
cs_set_user_model(id, "b_terror")
}else{
if(equali(usermodel, "ARCTIC")) {
cs_set_user_model(id, "b_arctic")
}else{
if(equali(usermodel, "GUERILLA")) {
cs_set_user_model(id, "b_guerilla")
}else{
if(equali(usermodel, "LEET")) {
cs_set_user_model(id, "b_leet")
}
}
}
}
return PLUGIN_HANDLED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
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