VelocityByAim [SOLVED]
how do you use VelocityByAim ? what is the 3rd paramter, i dont understand it :cry:
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Re: VelocityByAim
This is an example of how you could use it:
Code:
2000 = the aiming range vel = the variable that we store the velocity. |
Re: VelocityByAim
your wrong dutchmeat
the second parameter is the multiplier the third paramter is the return vector http://www.amxmodx.org/funcwiki.php?go=func&id=361 |
Re: VelocityByAim
oops, sorry then :)
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Re: VelocityByAim
can you explaine what the last paramter is ? so if vel = 100 and i do 1000 as the pultiplier , it will be 10,000 ? and i need to get the entity index of a weapon being dropped how can i do this ?
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Re: VelocityByAim [SOLVED]
Code:
public function(id) { |
Re: VelocityByAim [SOLVED]
ah , i see. The amxmodx.org/doc wasnt very explanatory. It only said return value. but didnt say what value it returned , thanks !
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Re: VelocityByAim [SOLVED]
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