Server Crashing
Im trying to get this plugin working right , but every time i switch to AWP my server crashes. The wierd part is there are no run time errors showing up . Any idea what would make this crash ?
Code:
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Re: Server Crashing
#define TE_BEAMFOLLOW 22 // Create a line of decaying beam segments until entity stops moving
// write_byte(TE_BEAMFOLLOW) // write_short(entity:attachment to follow) // write_short(sprite index) // write_byte(life in 0.1's) // write_byte(line width in 0.1's) // write_byte(red) // write_byte(green) // write_byte(blue) // write_byte(brightness) |
Re: Server Crashing
you forgot "message_end()"
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Re: Server Crashing
Code:
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Re: Server Crashing
for the entity: atachment to follow , how would i make it follow awp bullets ?:cry:
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Re: Server Crashing
i guess bullets are not entities in cs, never worked on them.
you'd better try another tempentity message using get_user_origin(id,origin,4) 4 - Position from last bullet hit (only CS)4 - Position from last bullet hit (only CS) |
Re: Server Crashing
See the Bullet Time source;
http://forums.alliedmods.net/showthread.php?t=11670 |
Re: Server Crashing
oh, my guess was wrong. thanks for the information above.
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Re: Server Crashing
No, jim_yang is right, there are no bullet entities: damage calculations are done instantly upon firing a round. I believe what bullet time does is create its own fake bullet entity to replicate a slow-mo effect.
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Re: Server Crashing
I think that quake1 had a cvar called 'cg_debugbullet', wich leaves a trail, you should see into that.
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