Make Wall Block Shooting?
I'm trying to create a wall that prevents shooting through it. Here's what I have so far, but you can still shoot through it:
Code:
It creates the wall and is the right size, but I can still shoot right through it. Originally I had the Y value as -32.0 and 32.0 (thickness) but it was the same thing so I tried increasing it and no luck. Anyone know what else I have to do to prevent shooting through it? |
Re: Make Wall Block Shooting?
have you tried setting EV_FL_takedamage to another setting ? -1 or something .
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Re: Make Wall Block Shooting?
try this:
Code:
public spawnmodel(id){ |
Re: Make Wall Block Shooting?
Try SOLID_BSP instead of SOLID_BBOX.
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Re: Make Wall Block Shooting?
If Avalanche's suggestion does not work, you can put 3 (I think thats the magic number) entities side-by-side and that should block bullets.
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Re: Make Wall Block Shooting?
Neither SOLID_BSP nor the 3 entities side by side seemed to work at all.
Any other ideas on how to make the wall not shootable-through? |
Re: Make Wall Block Shooting?
Then try also setting its flags to FL_WORLDBRUSH.
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Re: Make Wall Block Shooting?
or try setting its classname to func_wall
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Re: Make Wall Block Shooting?
Make sure the three entities aren't touching or intersecting. There should be a space between them.
3 ents in a row works for The Specialists, from my experience. |
Re: Make Wall Block Shooting?
Quote:
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