New health every round
I cant think of a way to make a users health go up every round.
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Re: New health every round
register the new round event, and on the event of when the new round starts set the users health to what you want
so like: Code:
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Re: New health every round
here you go . this will add +10 on there first spawn. +20 on there second. and you can go up from there. basicly it increments the g_iRounds varaible every time the player spawns. (using VEN's theory of spawning:wink: ) . and then jsut get and set health. hope this helps
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Re: New health every round
you're a god The Specialist lol
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Re: New health every round
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Re: New health every round
case 1: set_user_health(id,(health +20));
Why +20 why not + 20 with a space like you did with 10. |
Re: New health every round
or how about just
Code:
set_user_health(id, get_user_health(id) + (10*g_iRounds[id])) |
Re: New health every round
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Re: New health every round
Code:
where would i put: Code:
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Re: New health every round
well youd have to use my version if you wanted to add that becuase i used a varaible to count rounds . do you want the amount of health to increment each round or jsut liek +10 each round?
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