Rate Of Fire
I need to know how to adjust a users rate of fire on all weapons. So i can either make them fire faster or slower then normal . thanks guys :)
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Re: Rate Of Fire
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Re: Rate Of Fire
yes. i know how to block fire since i have already done that. i need to make a persons gun fire faster then normal. that tutorial shows how to block using time until next attack . but time until next attack wont make a gun fire faster will it?
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Re: Rate Of Fire
its in there, just above the quick reference part :grrr:
Quote:
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Re: Rate Of Fire
ive already read all of that. Im asking if time until next attack can be used to make a gun fire faster then normal . in that tutorial he shows how to block fireing for a certain amount of time using time until next attack.
Code:
can i use this to make the guns fire faster ? like this Code:
will this work ? thanks guys ++karma:up: |
Re: Rate Of Fire
NO
Code:
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Re: Rate Of Fire
so then i cant use that way to make it faster ? so then how would i go about making a gun faster ? lol :cry:
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Re: Rate Of Fire
I have test a lot,sry it dont work, i can only set animation faster but not rof.
m_flNextAttack is only for reload and block rof.:cry: But i think there is a way,after clientdata is the weapondata,that store the m_flNextPrimaryAttack,which is the time to next fire. But i didnt find a function in amxx for use it. from hlsdk: Code:
typedef struct local_state_s |
Re: Rate Of Fire
LOL. hmmm , maybee ill jsut slow all attacks by .001 then speed up the one i want back to normal. it seems almost impossable to speed up the rate of fire past animations. thanks for all the help though ++karma :up:
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Re: Rate Of Fire
Have you looked into "Full Auto" plugin?
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