AlliedModders

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-   CSDM (https://forums.alliedmods.net/forumdisplay.php?f=87)
-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

Arkshine 08-07-2009 03:05

Re: CSDM 2.1.2k beta
 
Make sure the right module is loaded ( from the package )

bmann_420 08-07-2009 06:23

Re: CSDM 2.1.2k beta
 
But of course :wink: They are, triple checked.

So then it works for you, And im the only one?

Arkshine 08-07-2009 10:47

Re: CSDM 2.1.2k beta
 
Code:

[10] CSDM2            RUN  -    csdm_amxx_core2.  v2.1.2k  pl3  ANY  ANY
Module is well loaded and CSDM plugins too. Are you really sure CSDM module is loaded ? :D

bmann_420 08-07-2009 17:52

Re: CSDM 2.1.2k beta
 
Yessir, i can post it back for you if you want. Per plugins = per modules. (the modules matche the plugin versions)

Ive tested them in and out, bails gives me the exact same errors as k

the only thing I can think of, is that the module is a diff name....

KWo 08-08-2009 02:23

Re: CSDM 2.1.2k beta
 
Go to my signature and get All-In-One package from the link.
Rename Your current addons folder to something like addons_old (to have a copy of this what Your are using now). Unzip the all-in-one in tha main cstrike/czero folder (depanding which mod You are playing). Start the game and check if it works (as it is - without changing anything in any cfg). The only thing You may need to change is just enable CSDM from the menu (OK - use Your old users.ini to have Your users/passwords). If it works - You are installing something incorrectly while installing manually. If no - something has to be worng with Your steam (that tip with All-In-One was always helpful while the people were asking me here and at bots-united board).

Totalpower 08-21-2009 18:43

Re: CSDM 2.1.2k beta
 
respawm works fine..but not refill and guns menu..check here:
http://forums.alliedmods.net/showthread.php?t=101154

SeToY 08-24-2009 08:46

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 403286)
The majority of features it includes will be rejected for the official 2.2 version (because - like I got the info from BAILOPAN - they are against the design CSDM 2 comes and because of the baddly written code by me (even if it works 100% without any bugs/problems).

What does that mean?
I mean, this topic was updated in the last year the last time.

KWo 08-26-2009 14:36

Re: CSDM 2.1.2k beta
 
That means this plugin I posted is some variation of original Bailopan's version. It includes some features the people like, but they will never be implemented in any Bailopan's official version (no matter if he is going or not to release any new version of CSDM2).
It's called beta, but it works stable on a lot of servers. You can test it - if You don't like it - just go back to Bailopan's official version.

cs1.7 08-26-2009 15:00

Re: CSDM 2.1.2k beta
 
kWo CSDM 1000x > regular CSDM :):up:

1. specific team spawns :!: (create your own gameplay in some maps! spawn T & CT in different strategical or funny places)
2. map objective remove (no round timelimit)
3. ...
4. ....

SeToY 08-26-2009 17:03

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by cs1.7 (Post 913700)
kWo CSDM 1000x > regular CSDM :):up:

1. specific team spawns :!: (create your own gameplay in some maps! spawn T & CT in different strategical or funny places)
2. map objective remove (no round timelimit)
3. ...
4. ....

qft

AcidoX 09-17-2009 16:31

Re: CSDM 2.1.2k beta
 
Hi, i have an idea for CSDM. When a map starts, it sends a vote for random or default spawns. Comment my idea pls.

AcidoX 09-24-2009 16:41

Re: CSDM 2.1.2k beta
 
Sorry for double post, Kwo can you help me answering the post http://forums.alliedmods.net/showthread.php?t=104446 ?

TakumI 10-11-2009 03:18

Re: CSDM 2.1.2k beta
 
Does anyone else's longjump not work for them in item mode?

Voltron 10-12-2009 02:04

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by TakumI (Post 958309)
Does anyone else's longjump not work for them in item mode?

Yep, longjump no longer works.

ouwe tosti 10-13-2009 13:30

Re: CSDM 2.1.2k beta
 
It only doesn't work when you use a steam update from later then may 2009.
I'm still running my server with an old steam version and the longjump really rules!

But a more important question (because of some other problems i will have to update at a certain moment): can't it be fixed??? Plz Dave, help one more time :p

nisam_ja 10-14-2009 13:34

Re: CSDM 2.1.2k beta
 
my server crashes when i play csdm ffa on hsonly 1 ....
30 slots..
server logs... none

Nibs 10-19-2009 05:15

Re: CSDM 2.1.2k beta
 
does anyone realise there isnt any /data/lang/ text file in the zip file package or anywhere.. i went to the balopan website and couldnt find any data/lang/ text file in any version package download..

pretty sure thats a major file thats been missed out...

the plugin doesnt work propperly without this file keeps showing error messages.. all over screen.
help plz.

C.H.U.D. 10-23-2009 02:53

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by Nibs (Post 966684)
does anyone realise there isnt any /data/lang/ text file in the zip file package or anywhere.. i went to the balopan website and couldnt find any data/lang/ text file in any version package download..

pretty sure thats a major file thats been missed out...

the plugin doesnt work propperly without this file keeps showing error messages.. all over screen.
help plz.

Thats because it does not come with one
CSDM does not require a data/lang file

KWo 10-23-2009 02:57

Re: CSDM 2.1.2k beta
 
To support multilanguage, the plugin has to have "register_dictionary" instruction used in plugin (somewhere in "plugin_init" section). None of the CSDM2 versions is using that instruction, so that means CSDM 2.x doesn't support multilanguage. If You are getting tons of error messages from CSDM2, missing *.txt file is not the case. More than likely You didn't install CS-addon package for AMXMODX, You are using non-steam or You are using ZBOTs. In those cases You may get error message.

aarons 11-03-2009 00:32

Re: CSDM 2.1.2k beta
 
I got one problem .
when currentmap I set csdm_enable and FFA=1 , now currentmap friendly fire damage equal to normal damage.

Go ahead nextmap if I set FFA=0,csdm_disable, now playing

cstrike like nomal, friendly fire damage will amplify not like normal.

how to fix ?

KWo 11-03-2009 04:24

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by aarons (Post 979421)
I got one problem .
when currentmap I set csdm_enable and FFA=1 , now currentmap friendly fire damage equal to normal damage.

Go ahead nextmap if I set FFA=0,csdm_disable, now playing

cstrike like nomal, friendly fire damage will amplify not like normal.

how to fix ?

"not like normal", but how exactly? Could You, please, be more descriptive?

Frogstomp 11-11-2009 20:22

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by Voltron (Post 959528)
Yep, longjump no longer works.

Who needs long jump in item mode when you can just use a leap plugin :P

aarons 11-12-2009 08:07

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 979500)
"not like normal", but how exactly? Could You, please, be more descriptive?



That means , if u enable the CSDM 2.1.2k and keep FFA = 1 in

currentmap then server go ahead nextmap if CSDM be defined

disable. Now friendly fire will be magnified , example u can kill your

teamate with awp one shot.

If server dont run CSDM 2.1.2k , that will not happen one shot

with awp can shot down your teamate.

sry , I just only describe that situation with my not good enough

English.

==

I got the keypoint by myself , If u wanna switch FFA and

assurance it will close FFA and recover the exactly firendly fire

damage, you need sure u switch FFA when CSDM is "enable".

If u switch FFA when CSDM is "disable", it just only close the FFA not recover the exactly FF damage.

puppet-master 11-21-2009 12:32

Re: CSDM 2.1.2k beta
 
i cant get the buy menu open what should i write in my config file??

KWo 11-23-2009 02:53

Re: CSDM 2.1.2k beta
 
Are You sure the mod is whole working?
Write in the console:

meta list
then:
amxx plugins

and show us the output.
CS version? Steam/no-steam? Linux/windows? ZBOTs installed?

Pilat100 01-31-2010 17:36

Re: CSDM 2.1.2k beta
 
On and off it a multimod addons?

KWo 02-01-2010 06:27

Re: CSDM 2.1.2k beta
 
I'm not sure what You are asking for...

Pilat100 02-02-2010 00:41

Re: CSDM 2.1.2k beta
 
How to disable CSDM for certain maps


OK - the final (and for now the only good) solution is this:
Your plugins-cf_mapzilla.ini file should look so:
csdm_equip.amxx disabled
csdm_spawn_preset.amxx disabled
csdm_misc.amxx disabled
csdm_protection.amxx disabled
csdm_ffa.amxx disabled
csdm_tickets.amxx disabled
csdm_itemmode.amxx disabled
(note there is no csdm_main.amxx disabled, because I need it to let me disable the work of CSDM module).
And then You should have also the file cf_mapzilla.cfg with that line You had before:
csdm_disabled

Now it works correctly. By default on every map CSDM is enabled for You, but when cf_mapzilla is loaded, all CSDM plugins are disabled except csdm_main. This prevents to remove some entities from the map (at the very beginning when the map is loading), because - for example csdm_misc (responsible for that) is already disabled.
Then - when the config for map is loaded (cf_mapzilla.cfg) it disables CSDM, so You aren't respawned all the time anymore.

I would suggest to change the tittle of this topic to "How to disable CSDM for certain maps" - then - if it's confirmed it works correcty - make it as a sticky. Additionally I would ask to include the info about that in documentation of CSDM, because the solution wasn't so trivial. It took me 2 days to solve the problem and I had also to angage few people at AMX X Scripting Support forum to help me with this.


the respawned not off
there is of Paralo ?




I'm from Brazil :)

KWo 02-03-2010 03:21

Re: CSDM 2.1.2k beta
 
If You are quoting me, use quotes next time (right top of each post - there is a "quote" button)...
Do You want to tell me it doesn't work for You and - even if You have done everything like is stated there - You are still respawning on maps You don't want to?

Pilat100 02-03-2010 17:12

Re: CSDM 2.1.2k beta
 
but the respawning does not disable the other cfgs:nono:

KWo 02-04-2010 02:58

Re: CSDM 2.1.2k beta
 
If You have troubles with getting CSDM2.1.2k to the basic work - then - You are in the right topic, but I still don't understand what You want. If Your problem is concerning to disabling CSDM on certain maps only (but on other maps You want to have it enabled) - then the right place of posting is that topic.

C.H.U.D. 02-06-2010 04:46

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 1077892)
If You have troubles with getting CSDM2.1.2k to the basic work - then - You are in the right topic, but I still don't understand what You want. If Your problem is concerning to disabling CSDM on certain maps only (but on other maps You want to have it enabled) - then the right place of posting is that topic.


Hey KWO why don't you update the links in your signature. It does not lead to what it says. A direct link would be nice

KWo 02-06-2010 16:50

Re: CSDM 2.1.2k beta
 
Fixed. Thanks for the info. I wasn't aware our admins at BU have changed something in the filebase linking again. :)

slpknt 04-21-2010 04:43

Re: CSDM 2.1.2k beta
 
KWo, I use these settings:
Code:

;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 1

;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abc

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 0

;Hide money if block_buy is 1
hide_money = 1

;Hide timer if remove_objectives is acd or abcd
hide_timer = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Stripper plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[stripper]
;Is stripping entities enabled?
enabled = 1

;write here the list of entities You want to remove from the map
;Note:
;It's not recommended to put more then these listed below.
;HL sometimes behaves strange when You want to remove some entities
;so the plugin author cannot give You the warranty it will work
;with all entities You will write here.
;These default ones below are tested and the game is not crashing with them

class = player_weaponstrip
class = game_player_equip
class = item_healthkit
class = item_battery
class = armoury_entity
class = item_longjump


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 10

;Shows the state of tickets: 0 - disabled, 1 - as HUD, 2 - as chat
show_state = 1

;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Is glowing enabled if protection is on?
glowing = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colorst = "255 0 0 200"
colorsct = "0 0 255 200"
colorsffa = "0 255 0 200"

;Number of seconds someone is protected after respawn.
time = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = ps

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahg

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = h

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 2

;Enables the guns menu always when the players uses say "guns"
always_allow_gunmenu = 0

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
;p228 P228 1
;elite Elite 1
;fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
;aug AUG 1
;sg552 SG552 1
galil Galil 1
famas Famas 1
;scout Scout 1
awp AWP 1
;sg550 SG550 1
;m249 M249 1
;g3sg1 G3SG1 1
;ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
;m3 M3 1
;xm1014 XM1014 1
;tmp TMP 1
;mac10 "Mac 10" 1
;p90 P90 1


;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
glock
usp

[botprimary]
ak47
awp
galil
famas
m4a1
mp5navy

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 0

;If set to 1, players will drop a pack of goodies when they die
; (include weapon, ammo & jetpack); if set to 2  - same as one
; but includes armor & heatlh also
drop_packs = 0

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 10

;If set to 1 the item will not have the falling down effect. Default is 0.
persistent_items = 0

;Sets how many he nades the user may keep in his hands. Default is 1.
max_hnades = 1

;Sets how many flashbangs the user may keep in his hands. Default is 2.
max_fnades = 2

;Sets how many smoke nades the user may keep in his hands. Default is 1.
max_snades = 1

;Allows/disallows to use gun menu if item mode is enabled.
;For example to pickup ammo You need item mode enabled, but guns You may
;want to get from the menu instead from the ground.
no_gun_menu = 1


;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;m4a1
;ak47
;aug
;sg552
;galil
;famas
;scout
;awp
;sg550
;m249
;g3sg1
;ump45
;mp5navy
;m3
;xm1014
;tmp
;mac10
;p90
;elite
longjump
medkit
battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
flashbang
;hegrenade
smokegrenade

Somehow T's are able to plant the bomb. Also the roundtime is shown. That didn't happen before today. I made no changes to any cfg files. Don't know why the bug occurs. Any advices?

KWo 04-22-2010 02:53

Re: CSDM 2.1.2k beta
 
Change this line:
remove_objectives = abc
to
remove_objectives = abcd

sphott 07-11-2010 20:04

Re: CSDM 2.1.2k beta
 
best re-write ever :)
but :D
1 have some maps where you only can choose pistol, and then you need every time when you respawn choose, you cant push menu 2,3. I created a version what shows the menu only once and when you type in "guns".

equipUser(id, to)
{
...
if (g_NightVision)
{
cs_set_user_nvg(id, 1)
}
}
g_mShowuser[id] = false
}

and another bug is when you don't want pistols the menu doesn't appear at all.

Code:

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

[secondary]

[primary]
scout Scout 1

but this works :(
Code:

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

[secondary]
wait nothing 1

[primary]
scout Scout 1

aaand :) when map cfg reloads csdm and turn on ffa somehow mp_friendlyfire = 1
you cant shoot your enemy down.
my solution is not so perfect, but works :
Code:

csdm_reload "csdm\extraconfigs\awp_ffa.cfg"
mp_limitteams 0
mp_autoteambalance 0
"mp_friendlyfire" "1"
"mp_freeforall" "1"


miqelm 07-12-2010 18:06

Re: CSDM 2.1.2k beta
 
Hello i've got problem with CSDM
Logs shows me that
Quote:

L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_main.amxx" failed to load: Plugin uses an unknown function (name "csdm_respawn") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_equip.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_spawn_preset.amxx" failed to load: Plugin uses an unknown function (name "csdm_trace_hull") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_misc.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_protection.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:47: [CSDM2] CSDM failed to load, contact author...

Arkshine 07-12-2010 20:03

Re: CSDM 2.1.2k beta
 
If you have a non-steam server, you have to use 2.1.1.

Alucard^ 07-26-2010 00:50

Re: CSDM 2.1.2k beta
 
Sry if this is answered but, i should use 2.1.2 or 2.1.2k? I know is beta but... i think a lot of people tested this, so i am asking to people that tested... this work perfect?

Arkshine 07-26-2010 06:59

Re: CSDM 2.1.2k beta
 
Reaf the first post and see the changes. It works fine, yes.


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