Re: CSDM 2.1.2k beta
Make sure the right module is loaded ( from the package )
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Re: CSDM 2.1.2k beta
But of course :wink: They are, triple checked.
So then it works for you, And im the only one? |
Re: CSDM 2.1.2k beta
Code:
[10] CSDM2 RUN - csdm_amxx_core2. v2.1.2k pl3 ANY ANY |
Re: CSDM 2.1.2k beta
Yessir, i can post it back for you if you want. Per plugins = per modules. (the modules matche the plugin versions)
Ive tested them in and out, bails gives me the exact same errors as k the only thing I can think of, is that the module is a diff name.... |
Re: CSDM 2.1.2k beta
Go to my signature and get All-In-One package from the link.
Rename Your current addons folder to something like addons_old (to have a copy of this what Your are using now). Unzip the all-in-one in tha main cstrike/czero folder (depanding which mod You are playing). Start the game and check if it works (as it is - without changing anything in any cfg). The only thing You may need to change is just enable CSDM from the menu (OK - use Your old users.ini to have Your users/passwords). If it works - You are installing something incorrectly while installing manually. If no - something has to be worng with Your steam (that tip with All-In-One was always helpful while the people were asking me here and at bots-united board). |
Re: CSDM 2.1.2k beta
respawm works fine..but not refill and guns menu..check here:
http://forums.alliedmods.net/showthread.php?t=101154 |
Re: CSDM 2.1.2k beta
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I mean, this topic was updated in the last year the last time. |
Re: CSDM 2.1.2k beta
That means this plugin I posted is some variation of original Bailopan's version. It includes some features the people like, but they will never be implemented in any Bailopan's official version (no matter if he is going or not to release any new version of CSDM2).
It's called beta, but it works stable on a lot of servers. You can test it - if You don't like it - just go back to Bailopan's official version. |
Re: CSDM 2.1.2k beta
kWo CSDM 1000x > regular CSDM :):up:
1. specific team spawns :!: (create your own gameplay in some maps! spawn T & CT in different strategical or funny places) 2. map objective remove (no round timelimit) 3. ... 4. .... |
Re: CSDM 2.1.2k beta
Quote:
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Re: CSDM 2.1.2k beta
Hi, i have an idea for CSDM. When a map starts, it sends a vote for random or default spawns. Comment my idea pls.
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Re: CSDM 2.1.2k beta
Sorry for double post, Kwo can you help me answering the post http://forums.alliedmods.net/showthread.php?t=104446 ?
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Re: CSDM 2.1.2k beta
Does anyone else's longjump not work for them in item mode?
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Re: CSDM 2.1.2k beta
Quote:
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Re: CSDM 2.1.2k beta
It only doesn't work when you use a steam update from later then may 2009.
I'm still running my server with an old steam version and the longjump really rules! But a more important question (because of some other problems i will have to update at a certain moment): can't it be fixed??? Plz Dave, help one more time :p |
Re: CSDM 2.1.2k beta
my server crashes when i play csdm ffa on hsonly 1 ....
30 slots.. server logs... none |
Re: CSDM 2.1.2k beta
does anyone realise there isnt any /data/lang/ text file in the zip file package or anywhere.. i went to the balopan website and couldnt find any data/lang/ text file in any version package download..
pretty sure thats a major file thats been missed out... the plugin doesnt work propperly without this file keeps showing error messages.. all over screen. help plz. |
Re: CSDM 2.1.2k beta
Quote:
CSDM does not require a data/lang file |
Re: CSDM 2.1.2k beta
To support multilanguage, the plugin has to have "register_dictionary" instruction used in plugin (somewhere in "plugin_init" section). None of the CSDM2 versions is using that instruction, so that means CSDM 2.x doesn't support multilanguage. If You are getting tons of error messages from CSDM2, missing *.txt file is not the case. More than likely You didn't install CS-addon package for AMXMODX, You are using non-steam or You are using ZBOTs. In those cases You may get error message.
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Re: CSDM 2.1.2k beta
I got one problem .
when currentmap I set csdm_enable and FFA=1 , now currentmap friendly fire damage equal to normal damage. Go ahead nextmap if I set FFA=0,csdm_disable, now playing cstrike like nomal, friendly fire damage will amplify not like normal. how to fix ? |
Re: CSDM 2.1.2k beta
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Re: CSDM 2.1.2k beta
Quote:
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Re: CSDM 2.1.2k beta
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That means , if u enable the CSDM 2.1.2k and keep FFA = 1 in currentmap then server go ahead nextmap if CSDM be defined disable. Now friendly fire will be magnified , example u can kill your teamate with awp one shot. If server dont run CSDM 2.1.2k , that will not happen one shot with awp can shot down your teamate. sry , I just only describe that situation with my not good enough English. == I got the keypoint by myself , If u wanna switch FFA and assurance it will close FFA and recover the exactly firendly fire damage, you need sure u switch FFA when CSDM is "enable". If u switch FFA when CSDM is "disable", it just only close the FFA not recover the exactly FF damage. |
Re: CSDM 2.1.2k beta
i cant get the buy menu open what should i write in my config file??
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Re: CSDM 2.1.2k beta
Are You sure the mod is whole working?
Write in the console: meta list then: amxx plugins and show us the output. CS version? Steam/no-steam? Linux/windows? ZBOTs installed? |
Re: CSDM 2.1.2k beta
On and off it a multimod addons?
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Re: CSDM 2.1.2k beta
I'm not sure what You are asking for...
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Re: CSDM 2.1.2k beta
How to disable CSDM for certain maps
OK - the final (and for now the only good) solution is this: Your plugins-cf_mapzilla.ini file should look so: csdm_equip.amxx disabled csdm_spawn_preset.amxx disabled csdm_misc.amxx disabled csdm_protection.amxx disabled csdm_ffa.amxx disabled csdm_tickets.amxx disabled csdm_itemmode.amxx disabled (note there is no csdm_main.amxx disabled, because I need it to let me disable the work of CSDM module). And then You should have also the file cf_mapzilla.cfg with that line You had before: csdm_disabled Now it works correctly. By default on every map CSDM is enabled for You, but when cf_mapzilla is loaded, all CSDM plugins are disabled except csdm_main. This prevents to remove some entities from the map (at the very beginning when the map is loading), because - for example csdm_misc (responsible for that) is already disabled. Then - when the config for map is loaded (cf_mapzilla.cfg) it disables CSDM, so You aren't respawned all the time anymore. I would suggest to change the tittle of this topic to "How to disable CSDM for certain maps" - then - if it's confirmed it works correcty - make it as a sticky. Additionally I would ask to include the info about that in documentation of CSDM, because the solution wasn't so trivial. It took me 2 days to solve the problem and I had also to angage few people at AMX X Scripting Support forum to help me with this. the respawned not off there is of Paralo ? I'm from Brazil :) |
Re: CSDM 2.1.2k beta
If You are quoting me, use quotes next time (right top of each post - there is a "quote" button)...
Do You want to tell me it doesn't work for You and - even if You have done everything like is stated there - You are still respawning on maps You don't want to? |
Re: CSDM 2.1.2k beta
but the respawning does not disable the other cfgs:nono:
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Re: CSDM 2.1.2k beta
If You have troubles with getting CSDM2.1.2k to the basic work - then - You are in the right topic, but I still don't understand what You want. If Your problem is concerning to disabling CSDM on certain maps only (but on other maps You want to have it enabled) - then the right place of posting is that topic.
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Re: CSDM 2.1.2k beta
Quote:
Hey KWO why don't you update the links in your signature. It does not lead to what it says. A direct link would be nice |
Re: CSDM 2.1.2k beta
Fixed. Thanks for the info. I wasn't aware our admins at BU have changed something in the filebase linking again. :)
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Re: CSDM 2.1.2k beta
KWo, I use these settings:
Code:
;CSDM Configuration File |
Re: CSDM 2.1.2k beta
Change this line:
remove_objectives = abc to remove_objectives = abcd |
Re: CSDM 2.1.2k beta
best re-write ever :)
but :D 1 have some maps where you only can choose pistol, and then you need every time when you respawn choose, you cant push menu 2,3. I created a version what shows the menu only once and when you type in "guns". equipUser(id, to) { ... if (g_NightVision) { cs_set_user_nvg(id, 1) } } g_mShowuser[id] = false } and another bug is when you don't want pistols the menu doesn't appear at all. Code:
;;;;;;;;;;;;;;;;Code:
;;;;;;;;;;;;;;;;you cant shoot your enemy down. my solution is not so perfect, but works : Code:
csdm_reload "csdm\extraconfigs\awp_ffa.cfg" |
Re: CSDM 2.1.2k beta
Hello i've got problem with CSDM
Logs shows me that Quote:
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Re: CSDM 2.1.2k beta
If you have a non-steam server, you have to use 2.1.1.
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Re: CSDM 2.1.2k beta
Sry if this is answered but, i should use 2.1.2 or 2.1.2k? I know is beta but... i think a lot of people tested this, so i am asking to people that tested... this work perfect?
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Re: CSDM 2.1.2k beta
Reaf the first post and see the changes. It works fine, yes.
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