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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

sytremelaker 03-05-2007 11:51

Re: CSDM 2.1f beta
 
Okay, I just looked through it and this is how it looks so far:

-Although in the Item Editor it states that there is a fiveseven, it places down a compact p228 instead of the fiveseven.
-The P90 uses pistol ammo in Item Mode
-There is no fiveseven in Item Mode

rory535 03-06-2007 16:41

Re: CSDM 2.1f beta
 
Kwo,
How difficult would it to be to add a weapon limit and to be able to specify which team this is for? For example, if you only wanted the CT team to have 1 AWP. The reason for this is it would help discourage camping on certain maps, like on Dust2 where Terrorists are notorious for jumping and camping in the pit. But maybe not if the CT team is allowed an AWP.:twisted:
Thanks

KWo 03-06-2007 17:04

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by rory535 (Post 449596)
Kwo,
How difficult would it to be to add a weapon limit and to be able to specify which team this is for? For example, if you only wanted the CT team to have 1 AWP. The reason for this is it would help discourage camping on certain maps, like on Dust2 where Terrorists are notorious for jumping and camping in the pit. But maybe not if the CT team is allowed an AWP.:twisted:
Thanks

The main thing of CSDM is - everyone has the same rights, the same weapons etc. That's the reason the weapon limitation is done per team. It would be unfair to disallow a certain weapon for one team, but allow it for the other. If You don't want awps used by Ts on de_dust2 - just restrict it at all for both teams.

Freakmeister 03-11-2007 13:59

Re: CSDM 2.1f beta
 
So, guys... when u fix the bug with spectators? I've wrote about it before. When u change the team to spectators in a second u get killed, but not respawned yet, and then trying to change it second time, cs says: "Only one change is allowed". So, he can't respawn at all, cause roundtime in csdm is infinite. :|
I see a simple answer here. U can allow \respawn command to spectators. I've tryed to make it by myself, but I sucked.)) It's just don't want to compile.)

KWo 03-12-2007 04:59

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by BAILOPAN (Post 444368)
Freakmeister: You can't respawn as a spectator.

Seems You didn't get BAILOPAN's reply. If You are a specator, You cannot respawn, because spectators are always as dead players and only Ts and CTs are able to respawn. Got it? You can respawn ONLY if You are (already) in T or CT team. What do You think - You are a spectator, then You want to respawn - but how and where? You would need first change the team to T or CT, then respawn. And that message about "Only one change is allowed" - it's CS limitation - not CSDM. It's not a bug in CSDM.
Why do You need to switch to spectators then go back to regular players?

Freakmeister 03-12-2007 08:32

Re: CSDM 2.1f beta
 
To chill.)) Yes, it's not a bug, it's just a small conflict betwin CS and CSDM.) I've read BAILOPAN's reply, but is there no any way to disable that "CS limitation"?

KWo 03-12-2007 13:58

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by Freakmeister (Post 451668)
Yes, it's not a bug, it's just a small conflict betwin CS and CSDM.

I'll re-phrase it for You - "it's just a small conflict between features CSDM gives You and Your AFK plugin, which kicks all Your inactive players into spectators". Why just don't You kick those inactive players out of the server?
Quote:

Originally Posted by Freakmeister (Post 451668)
I've read BAILOPAN's reply, but is there no any way to disable that "CS limitation"?

You may need for that a separate plugin which will mess with private data of players. But that causes some unexpected side-effects - for example forcing the player to join a team (because of writting new private data info) doesn't send the team info message, which will confuse bots who is an enemy and who is a friend.

BTW - You wrote once You can change the team from spectator to CT/T (when Your AFK plugin kicked You there), but the only problem was You weren't respawned after that - so what is the real problem, because I've got confused after reading few Your posts?

Freakmeister 03-12-2007 15:57

Re: CSDM 2.1f beta
 
Quote:

Originally Posted by KWo (Post 451757)
BTW - You wrote once You can change the team from spectator to CT/T (when Your AFK plugin kicked You there), but the only problem was You weren't respawned after that - so what is the real problem, because I've got confused after reading few Your posts?

The problem was in /respawn command, that just not worked in CSDM 2.1, but in 2.1f it works fine. :up:

KWo 03-13-2007 06:06

Re: CSDM 2.1f beta
 
o_O. I did nothing for that, but I smell were the problem might be. Just let me know - in Your current pugins-csdm.ini is csdm_tickets.amxx disabled (commented out) or not?

Freakmeister 03-13-2007 14:39

Re: CSDM 2.1f beta
 
Yes, u're right, it's tickets fault. It was disabled in pugins-csdm.ini and everything worked fine. When I enable it and "AFK Kisss" kicked me to spectators as usual, I changed the team and wrote "/respawn" in chat - CSDM says: "This command is disabled". But then I disable csdm_tickets.amxx again, and do the same things as usual, use /respawn command - and nothing happened.)) lol... I use it several times - and nothing. Then I re-install AMXX, CSDM, all other stuff, but it's still not working... pure magic!)

KWo 03-13-2007 14:45

Re: CSDM 2.1f beta
 
Now I know what to fix for 2.1g beta :)
I think I need few days to complete the new package. :)

KWo 03-14-2007 15:51

Re: CSDM 2.1g beta
 
I've just did a small update with the package. It includes latest fixes to serious bugs found by the people.
@Freakmeister - You shouldn't have troubles with /respawn function anymore.
@sytremelaker - fixed problem with P90 and smg_ammo. Added p228 to the Item Editor

[EDIT]
Please re-download the files from the first post - it's compilled against AMX X 1.76d - update Your AMX X.
I had to fix p229 problem I couldn't get before, but I didn't feel to change the version number again during 15 minutes...
[/EDIT]

sytremelaker 03-17-2007 02:23

Re: CSDM 2.1g beta
 
KWo, I'd like to report a small bug with the spawning.

If you put spawn delay for anything clearly above the default (0.75 seconds), the bodies of people who were won't disappear. After a while, multiple bodies are scattered all over the ground and starts to casue server lag.

KWo 03-17-2007 04:15

Re: CSDM 2.1g beta
 
I've tested it with:
spawn_wait_time = 2.00
and I cannot reproduce Your bug. Can You tell the exact value You can see this bug? What are other settings from Your csdm.cfg?

sytremelaker 03-17-2007 04:23

Re: CSDM 2.1g beta
 
Oh, sorry, I was running 2.1f, it might have the bug and 2.1g might not. Anyways, I got the bug at 3.00 and 5.00

rory535 03-17-2007 16:28

Re: CSDM 2.1g beta
 
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

KWo 03-18-2007 05:52

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by rory535 (Post 453623)
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

Look - I can fix whatever You want for that ticketing system, but only if I'm getting the feedback from You (for that what I'm doing) faster than after 4 weeks after releasing the fix... The things are going here so slowly because the people don't mind to give me the feedback if that what I've already did is working correctly or not.

rory535 03-18-2007 13:33

Re: CSDM 2.1g beta
 
I had just reloaded the new version and activated the individual ticket system(was running team tickets) and found this...(to my knowledge Ive never asked for this to be fixed) guess Illl just keep my mouth shut and let others provide feedback.

KWo 03-18-2007 14:15

Re: CSDM 2.1g beta
 
You are the only person here using ticketing for players...
You have asked about fixing problem with people not having tickets at all and not respawning - I did some fix for that and until now I still don't know if it's working for You, because I couldn't reproduce the problem on my PC...

KWo 03-18-2007 16:03

Re: CSDM 2.1g beta
 
1 Attachment(s)
This version of csdm_tickets should fix all Your problems You had before and now with ticketing for players. Please test it carefully, because I haven't had time at all to test it. I think I know why sometimes Your players were without tickets...

sytremelaker 03-19-2007 19:01

Re: CSDM 2.1g beta
 
Another minor bug, nothing too noticable and can only happen under very unlikely conditions;

On maps that have interactable enviorments, a small bug that relates to the CSDM 2.1g beta respawning comes into place. When non-player controlled event happen (like bombs exploding without or with minimum player interaction) and it also happens to kill someone, that player will not respawn (unless /respawn is typed).

For example, on battlefield_rush, which I hope you are fimilar with, it is known that the CT's have access to mines across the battlefield. If a CT pulls a switch to detonate a mine and the result is a dead Terrorist, that terrorist will not respawn automaticly.

Simon Logic 03-20-2007 03:15

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by sytremelaker (Post 454436)
Another minor bug, nothing too noticable and can only happen under very unlikely conditions...

I wrote DeathMsg Fix to fix that.

Arkshine 03-20-2007 15:11

Re: CSDM 2.1g beta
 
A little request.

I've seen that on a server. Random weapons in the menu.

like :

1. New Weapons
2. Previous Setup
3. 2+Don't show menu again
4. Random Weapons
5. 4+Don't show menu again


Is it possible to add this KWo, please ?

KWo 03-20-2007 17:56

Re: CSDM 2.1g beta
 
It's doable, but it needs Bail's acceptance...

sytremelaker 03-20-2007 18:41

Re: CSDM 2.1g beta
 
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?

Arkshine 03-20-2007 19:57

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by sytremelaker (Post 454849)
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?

Yep. great idea also. :)

Toots 03-21-2007 04:40

Re: CSDM 2.1g beta
 
Hello, I tested the version 2.1g beta and it works fine but we have'nt any more hostages on the maps CS_* when csdm is disabled and we have change map.
There is the bomb and we can plant on the maps de_*.

Meta List :
Code:


          [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.76c    ini  ANY  ANY 
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amxx list:
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Code:


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          [ 8] RegEx                  1.76    AMX Mod X Dev Team  running


KWo 03-21-2007 12:24

Re: CSDM 2.1g beta
 
You mean You start the cs_xxx map with csdm disabled (in the csdm.cfg) and there is no hostages? About bombs - You have remove_bomb = 1
setting in csdm.cfg and CSDM is enabled there and You still can plant the bomb? Please describe it more detailed.

Toots 03-21-2007 13:30

Re: CSDM 2.1g beta
 
It's ok i recompiled *.sma with my amxx version (1.76c)
sorry i'm so stupid :)

manix 03-21-2007 18:35

Re: CSDM 2.1g beta
 
Hi

I'm looking for a fix.
I also tried with Halo Respawning.

There's always the same prob.
When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ?

Arkshine 03-21-2007 18:40

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by manix (Post 455255)
Hi

I'm looking for a fix.
I also tried with Halo Respawning.

There's always the same prob.
When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ?


Maybe with this plugin : http://forums.alliedmods.net/showthread.php?t=51235

rory535 03-24-2007 09:54

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by rory535 (Post 453623)
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

KWo,
Does your (g) version you posted for the csdm_tickets take care of the problem above? Just wanted to know before I reload all the files again. If it doesnt Im probably going to keep it at tickets per team then, because at least then, if players join the server once team tickets are up, they have to wait till the round ends.
Thanks

KWo 03-24-2007 12:14

Re: CSDM 2.1g beta
 
@rory535 - Why didn't You read that? It was directed to You...
You need 2.1g + that file posted in that post (link above).

rory535 03-24-2007 19:07

Re: CSDM 2.1g beta
 
Sorry, I meant the (h) version...yes I saw your posting.
Im running it now.

KWo 03-27-2007 08:51

Re: CSDM 2.1g beta
 
Just wondering how long time it will take You this time to give me a feedback... :P

Arkshine 03-27-2007 12:53

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by arkshine (Post 454775)
A little request.

I've seen that on a server. Random weapons in the menu.

like :

1. New Weapons
2. Previous Setup
3. 2+Don't show menu again
4. Random Weapons
5. 4+Don't show menu again


Is it possible to add this KWo, please ?

Any news about that?

KWo 03-27-2007 18:10

Re: CSDM 2.1g beta
 
@arkshine - sorry - that was rejected by BAILOPAN. He sees no point in this. You may need to elaborate for him at pm the advantages You can see with this (if You really feel so).

Arkshine 03-28-2007 01:08

Re: CSDM 2.1g beta
 
Well, I would do it myself. I will try... :?

rory535 03-28-2007 12:52

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by KWo (Post 457441)
Just wondering how long time it will take You this time to give me a feedback... :P

Well it has been running since my previous post. I briefly tested the respawn when re-entering the server. Not knowing how you coded it to work, I assume it lets you respawn 1 time and then you dont have any more tickets till the round starts again and then you have your full quota of individual tickets....which works well. Im relying on my clan mates to provide any additional feedback on problems. As of yet, I have not had any more complaints of people not having tickets, when the round starts...so right now, everything seems to be working!

KWo 03-29-2007 04:31

Re: CSDM 2.1g beta
 
@rory535 - big thanks for the feedback - really appreciated. :)
About that thing with possibility respawn once after re-entering the server - I know that, but I couldn't prevent that - CSDM module works so, so I can do nothing with that right now. I cannot put PLUGIN_HANDLED in client_connect (or client_put_inserver) because it will affect other amxx plugins. :(
I need ask Bailopan for some help, but he seems to be busy last days. :(


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