Re: CSDM 2.1f beta
Okay, I just looked through it and this is how it looks so far:
-Although in the Item Editor it states that there is a fiveseven, it places down a compact p228 instead of the fiveseven. -The P90 uses pistol ammo in Item Mode -There is no fiveseven in Item Mode |
Re: CSDM 2.1f beta
Kwo,
How difficult would it to be to add a weapon limit and to be able to specify which team this is for? For example, if you only wanted the CT team to have 1 AWP. The reason for this is it would help discourage camping on certain maps, like on Dust2 where Terrorists are notorious for jumping and camping in the pit. But maybe not if the CT team is allowed an AWP.:twisted: Thanks |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
So, guys... when u fix the bug with spectators? I've wrote about it before. When u change the team to spectators in a second u get killed, but not respawned yet, and then trying to change it second time, cs says: "Only one change is allowed". So, he can't respawn at all, cause roundtime in csdm is infinite. :|
I see a simple answer here. U can allow \respawn command to spectators. I've tryed to make it by myself, but I sucked.)) It's just don't want to compile.) |
Re: CSDM 2.1f beta
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Why do You need to switch to spectators then go back to regular players? |
Re: CSDM 2.1f beta
To chill.)) Yes, it's not a bug, it's just a small conflict betwin CS and CSDM.) I've read BAILOPAN's reply, but is there no any way to disable that "CS limitation"?
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Re: CSDM 2.1f beta
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BTW - You wrote once You can change the team from spectator to CT/T (when Your AFK plugin kicked You there), but the only problem was You weren't respawned after that - so what is the real problem, because I've got confused after reading few Your posts? |
Re: CSDM 2.1f beta
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Re: CSDM 2.1f beta
o_O. I did nothing for that, but I smell were the problem might be. Just let me know - in Your current pugins-csdm.ini is csdm_tickets.amxx disabled (commented out) or not?
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Re: CSDM 2.1f beta
Yes, u're right, it's tickets fault. It was disabled in pugins-csdm.ini and everything worked fine. When I enable it and "AFK Kisss" kicked me to spectators as usual, I changed the team and wrote "/respawn" in chat - CSDM says: "This command is disabled". But then I disable csdm_tickets.amxx again, and do the same things as usual, use /respawn command - and nothing happened.)) lol... I use it several times - and nothing. Then I re-install AMXX, CSDM, all other stuff, but it's still not working... pure magic!)
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Re: CSDM 2.1f beta
Now I know what to fix for 2.1g beta :)
I think I need few days to complete the new package. :) |
Re: CSDM 2.1g beta
I've just did a small update with the package. It includes latest fixes to serious bugs found by the people.
@Freakmeister - You shouldn't have troubles with /respawn function anymore. @sytremelaker - fixed problem with P90 and smg_ammo. Added p228 to the Item Editor [EDIT] Please re-download the files from the first post - it's compilled against AMX X 1.76d - update Your AMX X. I had to fix p229 problem I couldn't get before, but I didn't feel to change the version number again during 15 minutes... [/EDIT] |
Re: CSDM 2.1g beta
KWo, I'd like to report a small bug with the spawning.
If you put spawn delay for anything clearly above the default (0.75 seconds), the bodies of people who were won't disappear. After a while, multiple bodies are scattered all over the ground and starts to casue server lag. |
Re: CSDM 2.1g beta
I've tested it with:
spawn_wait_time = 2.00 and I cannot reproduce Your bug. Can You tell the exact value You can see this bug? What are other settings from Your csdm.cfg? |
Re: CSDM 2.1g beta
Oh, sorry, I was running 2.1f, it might have the bug and 2.1g might not. Anyways, I got the bug at 3.00 and 5.00
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Re: CSDM 2.1g beta
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets. Thanks |
Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
I had just reloaded the new version and activated the individual ticket system(was running team tickets) and found this...(to my knowledge Ive never asked for this to be fixed) guess Illl just keep my mouth shut and let others provide feedback.
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Re: CSDM 2.1g beta
You are the only person here using ticketing for players...
You have asked about fixing problem with people not having tickets at all and not respawning - I did some fix for that and until now I still don't know if it's working for You, because I couldn't reproduce the problem on my PC... |
Re: CSDM 2.1g beta
1 Attachment(s)
This version of csdm_tickets should fix all Your problems You had before and now with ticketing for players. Please test it carefully, because I haven't had time at all to test it. I think I know why sometimes Your players were without tickets...
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Re: CSDM 2.1g beta
Another minor bug, nothing too noticable and can only happen under very unlikely conditions;
On maps that have interactable enviorments, a small bug that relates to the CSDM 2.1g beta respawning comes into place. When non-player controlled event happen (like bombs exploding without or with minimum player interaction) and it also happens to kill someone, that player will not respawn (unless /respawn is typed). For example, on battlefield_rush, which I hope you are fimilar with, it is known that the CT's have access to mines across the battlefield. If a CT pulls a switch to detonate a mine and the result is a dead Terrorist, that terrorist will not respawn automaticly. |
Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
A little request.
I've seen that on a server. Random weapons in the menu. like : 1. New Weapons 2. Previous Setup 3. 2+Don't show menu again 4. Random Weapons 5. 4+Don't show menu again Is it possible to add this KWo, please ? |
Re: CSDM 2.1g beta
It's doable, but it needs Bail's acceptance...
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Re: CSDM 2.1g beta
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
Hello, I tested the version 2.1g beta and it works fine but we have'nt any more hostages on the maps CS_* when csdm is disabled and we have change map.
There is the bomb and we can plant on the maps de_*. Meta List : Code:
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Re: CSDM 2.1g beta
You mean You start the cs_xxx map with csdm disabled (in the csdm.cfg) and there is no hostages? About bombs - You have remove_bomb = 1
setting in csdm.cfg and CSDM is enabled there and You still can plant the bomb? Please describe it more detailed. |
Re: CSDM 2.1g beta
It's ok i recompiled *.sma with my amxx version (1.76c)
sorry i'm so stupid :) |
Re: CSDM 2.1g beta
Hi
I'm looking for a fix. I also tried with Halo Respawning. There's always the same prob. When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ? |
Re: CSDM 2.1g beta
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Maybe with this plugin : http://forums.alliedmods.net/showthread.php?t=51235 |
Re: CSDM 2.1g beta
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Does your (g) version you posted for the csdm_tickets take care of the problem above? Just wanted to know before I reload all the files again. If it doesnt Im probably going to keep it at tickets per team then, because at least then, if players join the server once team tickets are up, they have to wait till the round ends. Thanks |
Re: CSDM 2.1g beta
@rory535 - Why didn't You read that? It was directed to You...
You need 2.1g + that file posted in that post (link above). |
Re: CSDM 2.1g beta
Sorry, I meant the (h) version...yes I saw your posting.
Im running it now. |
Re: CSDM 2.1g beta
Just wondering how long time it will take You this time to give me a feedback... :P
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
@arkshine - sorry - that was rejected by BAILOPAN. He sees no point in this. You may need to elaborate for him at pm the advantages You can see with this (if You really feel so).
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Re: CSDM 2.1g beta
Well, I would do it myself. I will try... :?
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
@rory535 - big thanks for the feedback - really appreciated. :)
About that thing with possibility respawn once after re-entering the server - I know that, but I couldn't prevent that - CSDM module works so, so I can do nothing with that right now. I cannot put PLUGIN_HANDLED in client_connect (or client_put_inserver) because it will affect other amxx plugins. :( I need ask Bailopan for some help, but he seems to be busy last days. :( |
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