AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   CSDM (https://forums.alliedmods.net/forumdisplay.php?f=87)
-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

Alucard^ 07-26-2010 12:00

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by Arkshine (Post 1251840)
Reaf the first post and see the changes.

Yes yes i know but... maybe this version have some problems dunno.

Quote:

Originally Posted by Arkshine (Post 1251840)
It works fine, yes.

Perfect, i will install this then, thanks.

yokomo 07-26-2010 14:42

Re: CSDM 2.1.2k beta
 
For me this KWo CSDM is better than the original one created by Bailopan. Tested

taRik 07-28-2010 00:19

Re: CSDM 2.1.2k beta
 
radar scramble doesn't work properly for me.

(--eRRoR--) 09-08-2010 14:18

Re: CSDM 2.1.2k beta
 
is this compatible with v1.8.2-d beacause on my server it doesent load :(

[ 52] unknown unknown unknown csdm_main.amxx bad load
[ 53] CSDM Equip 2.1.2k CSDM Team csdm_equip.amxx paused
[ 54] CSDM Spawns 2.1.2k CSDM Team csdm_spawn_pres paused
[ 55] CSDM Misc 2.1.2k CSDM Team csdm_misc.amxx paused
[ 56] CSDM Stripper 2.1.2k KWo csdm_stripper.a paused
[ 57] CSDM Protection 2.1.2k BAILOPAN csdm_protection paused
[ 58] CSDM Item Mode 2.1.2k FALUCO & KWo & S csdm_itemmode.a paused
( 52) Load fails: Plugin uses an unknown function (name "csdm_remove_weaponbox") - check your modules.ini.
58 plugins, 51 running

Arkshine 09-08-2010 14:24

Re: CSDM 2.1.2k beta
 
Are you sure you are using the CSDM module provided by KWo and not the official ? What says amxx modules.

(--eRRoR--) 09-08-2010 14:51

Re: CSDM 2.1.2k beta
 
ups,
my bad sry

(--eRRoR--) 09-09-2010 11:38

Re: CSDM 2.1.2k beta
 
is this mode still being developed?

kalash1k 10-05-2010 15:58

Re: CSDM 2.1.2k beta
 
Server crashes like I described it here

KWo 10-06-2010 02:44

Re: CSDM 2.1.2k beta
 
More than likely nobody here has got FreeBSD, so nobody can help. Sorry...

kalash1k 10-06-2010 09:35

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 1316776)
More than likely nobody here has got FreeBSD, so nobody can help. Sorry...

May be I should run debug or something to detect where is the error?

KWo 10-06-2010 13:47

Re: CSDM 2.1.2k beta
 
I didn't ask yet, but - is Your CS Steam based? Are You using ZBOTs? You can provide more detailed debug log, but I doubt if on this forum You can really get help for FreeBSD OS.

kalash1k 10-07-2010 01:34

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 1317145)
is Your CS Steam based?

Yes.
Quote:

Originally Posted by KWo (Post 1317145)
Are You using ZBOTs?

No. There is no bots.
Quote:

Originally Posted by KWo (Post 1317145)
but I doubt if on this forum You can really get help for FreeBSD OS.

Why is it? Does not anyone working with FreeBSD?

KWo 10-07-2010 09:23

Re: CSDM 2.1.2k beta
 
Are You ising exatctly the same HLDS on FreeBSD like on Your other servers? I mean - did You (maybe) install the HLbeta?
The people were writing about that problem here.

kalash1k 10-11-2010 03:56

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 1317994)
Are You ising exatctly the same HLDS on FreeBSD like on Your other servers? I mean - did You (maybe) install the HLbeta?
The people were writing about that problem here.

Yes. Exactly the same HLDS.
And I dont use hlbeta.

(--eRRoR--) 11-24-2010 15:52

Re: CSDM 2.1.2k beta
 
I am ussing this mode with item mode to an weapons stay in the ground 15 sec
It works great.But i am ussing Ophreu module and the infinite round plugin so the respawn doesent end.
I would like very much to use the ticketing sistem but when all the tickets are gone.......nothing.
So mi iddea is to modifi the plugin that when lest say a team remains with 10 tickets the votemap starts from the server or to make infinite round have an exception and let a new round begin after all the tickets from a team are ussed and so the timelimit of the round will not be ussles.
Wath do you guys think?

KWo 11-25-2010 02:54

Re: CSDM 2.1.2k beta
 
What is that infinite round plugin You are talking about? CSDM has build-in feature - if all objectivities are removed (in misc section - remove_objectives = abcd), then the round never ends unless the last player of the team has died. That means ticketing system works correctly - the last player dies and neverending round finally ends. If You are using fake-bots to have also the neverending round in the case in one of the team is only 1 player and he has died, that should be solved in Your fake-bots plugin so - if there is more than 1 player in 1 team - no fake-bots for that team should be used.

(--eRRoR--) 11-25-2010 09:05

Re: CSDM 2.1.2k beta
 
I am ussing this plugin.
http://forums.alliedmods.net/showthread.php?t=117782
So Lets say if y use fake-bots plugin then if a full map is played bi 2 people in 1 CT and 1 TE if the tickets from a team are all used the fake bot will allow the round to end?

PS why did you stop developing this mode?You are doing a great job

EDIT: i tried this plugin and on 1 on 1 if all the tickets are ussed the round doesent ends because of the fake bots. http://forums.alliedmods.net/showthread.php?t=48332

KWo 11-25-2010 14:51

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by (--eRRoR--) (Post 1356324)
I am ussing this plugin.
http://forums.alliedmods.net/showthread.php?t=117782
So Lets say if y use fake-bots plugin then if a full map is played bi 2 people in 1 CT and 1 TE if the tickets from a team are all used the fake bot will allow the round to end?

From that what I know Arkshine doesn't use any fake-bots, but it's just better to pm him directly to ask how to use his plugin and ticketing system. He knows CSDM very good, so I believe he is the best person to help in this matter.

Quote:

Originally Posted by (--eRRoR--) (Post 1356324)
PS why did you stop developing this mode?You are doing a great job

All functions are working correctly so there is no need to to fix anything. If there were any feature requirements, they weren't asked by more people. I'm still supporting this what I 've released, so - somehow - it is also developing.

Quote:

Originally Posted by (--eRRoR--) (Post 1356324)
EDIT: i tried this plugin and on 1 on 1 if all the tickets are ussed the round doesent ends because of the fake bots. http://forums.alliedmods.net/showthread.php?t=48332

Yeah - because originally it was designed so to never end the round. The plugin doesn't know You are using the ticketing system right now.

Arkshine 11-25-2010 15:12

Re: CSDM 2.1.2k beta
 
The ticketing system is not designed to do like you want. That's not the fault to the no-round-end plugin. Like you said, you need to modify the csdm ticketing plugin to invoke a votemap or what you want.

(--eRRoR--) 11-25-2010 16:26

Re: CSDM 2.1.2k beta
 
KWo!! Ark is briliant.Y know wath we need to use ticketing with no round ending in CSDM.
After all the ticket are ussed the plugins post an vote for the users and the vote should be
1.New Ticket Round
2.Start Maps Vote

And if 60% selects vote maps the server start the maps voting sesion.If not a new ticket and the round restarts.Wath do you think.Ca u do this?

Arkshine 11-25-2010 17:31

Re: CSDM 2.1.2k beta
 
I can do it but right now I don't feel like to do it. You better ask it in the request forum if you have no answers here.

(--eRRoR--) 11-25-2010 21:53

Re: CSDM 2.1.2k beta
 
KWo can u help me?

KWo 11-26-2010 04:35

Re: CSDM 2.1.2k beta
 
Sorry. I don't have enough time to code anything right now. As Arkshine said - start a topic at this forum.

DeLiriuM 11-26-2010 05:15

Re: CSDM 2.1.2k beta
 
I'm using this plugin + bf2 rank mod and strangely, admins with flag "d" aren't respawned when they join the server.

(--eRRoR--) 11-26-2010 06:27

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by KWo (Post 1356881)
Sorry. I don't have enough time to code anything right now. As Arkshine said - start a topic at this forum.

I did.I am waiting for an response :(

(--eRRoR--) 11-27-2010 07:14

Re: CSDM 2.1.2k beta
 
Y have found this in the error log of amxmodx
Code:

L 11/27/2010 - 13:33:36: Start of error session.
L 11/27/2010 - 13:33:36: Info (map "35hp_ancient") (file "addons/amxmodx/logs/error_20101127.log")
L 11/27/2010 - 13:33:36: Plugin called menu_display when item=MENU_EXIT
L 11/27/2010 - 13:33:36: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "get_weaponid") - debug not enabled!
L 11/27/2010 - 13:33:36: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 11/27/2010 - 13:33:57: Plugin called menu_display when item=MENU_EXIT
L 11/27/2010 - 13:33:57: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "get_weaponid") - debug not enabled!
L 11/27/2010 - 13:33:57: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 11/27/2010 - 13:34:18: Plugin called menu_display when item=MENU_EXIT
L 11/27/2010 - 13:34:18: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "get_weaponid") - debug not enabled!
L 11/27/2010 - 13:34:18: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).


Arkshine 11-27-2010 07:52

Re: CSDM 2.1.2k beta
 
Do that : "To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes)."

KWo 11-27-2010 14:35

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by Arkshine (Post 1357722)
Do that : "To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes)."

In this special for CSDM case - You need to add "debug" in plugins-csdm.ini instead just in plugins.ini. :D
I mean like this:

csdm_equip.amxx debug

(--eRRoR--) 11-27-2010 18:12

Re: CSDM 2.1.2k beta
 
Code:

11/28/2010 - 00:08:04: Info (map "35hp_ancient") (file "addons/amxmodx/logs/error_20101128.log")
L 11/28/2010 - 00:08:04: Plugin called menu_display when item=MENU_EXIT
L 11/28/2010 - 00:08:04: [AMXX] Displaying debug trace (plugin "csdm_equip.amxx")
L 11/28/2010 - 00:08:04: [AMXX] Run time error 10: native error (native "get_weaponid")
L 11/28/2010 - 00:08:04: [AMXX]    [0] csdm_equip.sma::csdm_PostSpawn (line 1295)


(--eRRoR--) 11-27-2010 19:16

Re: CSDM 2.1.2k beta
 
1 Attachment(s)
KWo me and a friend of mine(hes a god codder) are starting tonight to make this changes and we want to make csdm_ticketing plugin to start an amx_vote when 20 tickets remain at one of the teams and the voting to be like i mentioned upper.
Any tips for us?

EDIT: here is the source of the plugin we modified.Until now we managed to make a vote apper when less the 20 tickets remain at one team and made it apear only once.But we have some little problems.The voting dissapears after 1 sec and it s not because of the csdm menu selection because i set it to autoselect weapon and not because of the respawn because i made it a 5 sec and the votemenu disspiered after 1 sec.
A little help? :D

(--eRRoR--) 12-01-2010 19:36

Re: CSDM 2.1.2k beta
 
come om gyus no help at all?

(--eRRoR--) 12-16-2010 21:32

Re: CSDM 2.1.2k beta
 
How can we make in the amxmodmenu the CSDM menu to be the last selection?
Regards

DeLiriuM 12-24-2010 04:09

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by DeLiriuM (Post 1356890)
I'm using this plugin + bf2 rank mod and strangely, admins with flag "d" aren't respawned when they join the server.

bump.

SyluxLockjaw100 10-10-2011 00:23

Re: CSDM 2.1.2k beta
 
I've enabled hostages in CSDM,they die when they follow a CT and I'm sure CSDM is causing it,anybody else have this problem?

edit: lol,one huge date edit,CSDM isn't causing it

hyphen 10-15-2011 01:12

Re: CSDM 2.1.2k beta
 
This thread is 5yrs old and author still didn't launched the BETA to Final version.

It seems to be better than original Bailopan CSDM 2.1.2 with lots of code change, so a huge thanks to the author.

Previously I got random crashes with original CSDM 2.1.2 but now using this version and all is okay. But the Player Spawn Glowing is odd and its better in the original 1.

Is there any fixes for that ?

KWo 10-15-2011 11:19

Re: CSDM 2.1.2k beta
 
The author keeps intentionally the status of "his" CSDM version as "beta" to let know the people on this forum which version is really the "official" one. I've got Bailopan's permission to post here "my" version, but the main project and idea of CSDM is his one. I wanted to push my changes to the official Bailopan's release, but he disagreed my ideas. Because of his good understanding of my point of view and all reasons of changes I did (comparing to the official CSDM version), he allowed me release my "fork" here. As he respected my different point of view for things how they should work and he allowed me post "my" CSDM version, I have to respect him, too, and I have to be grateful to him (otherwise I should have my own forum to post my files) - so my version should stay with status "beta". If I remember good - that was also some kind of condition to keep this "my" version here - so everybody here knows which CSDM version at this forum is supported as the official one (because this forum is dedicated to it).

alencore 10-29-2011 09:31

Re: CSDM 2.1.2k beta
 
awesome work as usual Kwo!!!
Keep it up!
Bec. of this plug-in I'm sooo addicted to CS again LoL!

Only bug I found it seems podbots sometimes uses the default cs spawn points even if there already a premade preset spawn points. I just use the old csdm_spawn_preset.amxx to fix that.

sadboy 12-15-2011 03:01

Re: CSDM 2.1.2k beta
 
i use your csdm latest version (2.1.2k)

when i set weapons_stay =0
the c4 disappear when dropped,so no one can pick it
it can be solved (c4 stay) when i set weapons_stay = -1 but other weapons will stay -i don't want this because i want other weapons will disappear when dropped,except c4
i enter this command "amxx plugins" and it says all running fine ,so i don't know which is the problem ?

sadboy 12-15-2011 04:09

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by ogjk941uty (Post 1613483)
As You can see on Your picture there is no item for "5" - so what should happen? I think that's OK. About Your second question - because You reached the limit of tickets by increasing them - You can decrase them only. Then the increasing (1) will be unlocked again. :)http://www.oxilab.info/huang4.jpg
http://www.oxilab.info/huang3.jpg
http://www.oxilab.info/3.jpg

ogjk941uty,what 're you talking about ?

nss 12-20-2011 10:05

Re: CSDM 2.1.2k beta
 
2.1.2k works fine
but i don't know why when i choose shield ,then later i can't re-equip it although i don't restrict it in csdm.cfg


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