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-   CSDM (https://forums.alliedmods.net/forumdisplay.php?f=87)
-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

(--eRRoR--) 12-01-2010 19:36

Re: CSDM 2.1.2k beta
 
come om gyus no help at all?

(--eRRoR--) 12-16-2010 21:32

Re: CSDM 2.1.2k beta
 
How can we make in the amxmodmenu the CSDM menu to be the last selection?
Regards

DeLiriuM 12-24-2010 04:09

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by DeLiriuM (Post 1356890)
I'm using this plugin + bf2 rank mod and strangely, admins with flag "d" aren't respawned when they join the server.

bump.

SyluxLockjaw100 10-10-2011 00:23

Re: CSDM 2.1.2k beta
 
I've enabled hostages in CSDM,they die when they follow a CT and I'm sure CSDM is causing it,anybody else have this problem?

edit: lol,one huge date edit,CSDM isn't causing it

hyphen 10-15-2011 01:12

Re: CSDM 2.1.2k beta
 
This thread is 5yrs old and author still didn't launched the BETA to Final version.

It seems to be better than original Bailopan CSDM 2.1.2 with lots of code change, so a huge thanks to the author.

Previously I got random crashes with original CSDM 2.1.2 but now using this version and all is okay. But the Player Spawn Glowing is odd and its better in the original 1.

Is there any fixes for that ?

KWo 10-15-2011 11:19

Re: CSDM 2.1.2k beta
 
The author keeps intentionally the status of "his" CSDM version as "beta" to let know the people on this forum which version is really the "official" one. I've got Bailopan's permission to post here "my" version, but the main project and idea of CSDM is his one. I wanted to push my changes to the official Bailopan's release, but he disagreed my ideas. Because of his good understanding of my point of view and all reasons of changes I did (comparing to the official CSDM version), he allowed me release my "fork" here. As he respected my different point of view for things how they should work and he allowed me post "my" CSDM version, I have to respect him, too, and I have to be grateful to him (otherwise I should have my own forum to post my files) - so my version should stay with status "beta". If I remember good - that was also some kind of condition to keep this "my" version here - so everybody here knows which CSDM version at this forum is supported as the official one (because this forum is dedicated to it).

alencore 10-29-2011 09:31

Re: CSDM 2.1.2k beta
 
awesome work as usual Kwo!!!
Keep it up!
Bec. of this plug-in I'm sooo addicted to CS again LoL!

Only bug I found it seems podbots sometimes uses the default cs spawn points even if there already a premade preset spawn points. I just use the old csdm_spawn_preset.amxx to fix that.

sadboy 12-15-2011 03:01

Re: CSDM 2.1.2k beta
 
i use your csdm latest version (2.1.2k)

when i set weapons_stay =0
the c4 disappear when dropped,so no one can pick it
it can be solved (c4 stay) when i set weapons_stay = -1 but other weapons will stay -i don't want this because i want other weapons will disappear when dropped,except c4
i enter this command "amxx plugins" and it says all running fine ,so i don't know which is the problem ?

sadboy 12-15-2011 04:09

Re: CSDM 2.1.2k beta
 
Quote:

Originally Posted by ogjk941uty (Post 1613483)
As You can see on Your picture there is no item for "5" - so what should happen? I think that's OK. About Your second question - because You reached the limit of tickets by increasing them - You can decrase them only. Then the increasing (1) will be unlocked again. :)http://www.oxilab.info/huang4.jpg
http://www.oxilab.info/huang3.jpg
http://www.oxilab.info/3.jpg

ogjk941uty,what 're you talking about ?

nss 12-20-2011 10:05

Re: CSDM 2.1.2k beta
 
2.1.2k works fine
but i don't know why when i choose shield ,then later i can't re-equip it although i don't restrict it in csdm.cfg


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