Re: CSDM 2.1g beta
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Maybe with this plugin : http://forums.alliedmods.net/showthread.php?t=51235 |
Re: CSDM 2.1g beta
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Does your (g) version you posted for the csdm_tickets take care of the problem above? Just wanted to know before I reload all the files again. If it doesnt Im probably going to keep it at tickets per team then, because at least then, if players join the server once team tickets are up, they have to wait till the round ends. Thanks |
Re: CSDM 2.1g beta
@rory535 - Why didn't You read that? It was directed to You...
You need 2.1g + that file posted in that post (link above). |
Re: CSDM 2.1g beta
Sorry, I meant the (h) version...yes I saw your posting.
Im running it now. |
Re: CSDM 2.1g beta
Just wondering how long time it will take You this time to give me a feedback... :P
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
@arkshine - sorry - that was rejected by BAILOPAN. He sees no point in this. You may need to elaborate for him at pm the advantages You can see with this (if You really feel so).
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Re: CSDM 2.1g beta
Well, I would do it myself. I will try... :?
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
@rory535 - big thanks for the feedback - really appreciated. :)
About that thing with possibility respawn once after re-entering the server - I know that, but I couldn't prevent that - CSDM module works so, so I can do nothing with that right now. I cannot put PLUGIN_HANDLED in client_connect (or client_put_inserver) because it will affect other amxx plugins. :( I need ask Bailopan for some help, but he seems to be busy last days. :( |
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