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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

Arkshine 03-21-2007 18:40

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by manix (Post 455255)
Hi

I'm looking for a fix.
I also tried with Halo Respawning.

There's always the same prob.
When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ?


Maybe with this plugin : http://forums.alliedmods.net/showthread.php?t=51235

rory535 03-24-2007 09:54

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by rory535 (Post 453623)
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

KWo,
Does your (g) version you posted for the csdm_tickets take care of the problem above? Just wanted to know before I reload all the files again. If it doesnt Im probably going to keep it at tickets per team then, because at least then, if players join the server once team tickets are up, they have to wait till the round ends.
Thanks

KWo 03-24-2007 12:14

Re: CSDM 2.1g beta
 
@rory535 - Why didn't You read that? It was directed to You...
You need 2.1g + that file posted in that post (link above).

rory535 03-24-2007 19:07

Re: CSDM 2.1g beta
 
Sorry, I meant the (h) version...yes I saw your posting.
Im running it now.

KWo 03-27-2007 08:51

Re: CSDM 2.1g beta
 
Just wondering how long time it will take You this time to give me a feedback... :P

Arkshine 03-27-2007 12:53

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by arkshine (Post 454775)
A little request.

I've seen that on a server. Random weapons in the menu.

like :

1. New Weapons
2. Previous Setup
3. 2+Don't show menu again
4. Random Weapons
5. 4+Don't show menu again


Is it possible to add this KWo, please ?

Any news about that?

KWo 03-27-2007 18:10

Re: CSDM 2.1g beta
 
@arkshine - sorry - that was rejected by BAILOPAN. He sees no point in this. You may need to elaborate for him at pm the advantages You can see with this (if You really feel so).

Arkshine 03-28-2007 01:08

Re: CSDM 2.1g beta
 
Well, I would do it myself. I will try... :?

rory535 03-28-2007 12:52

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by KWo (Post 457441)
Just wondering how long time it will take You this time to give me a feedback... :P

Well it has been running since my previous post. I briefly tested the respawn when re-entering the server. Not knowing how you coded it to work, I assume it lets you respawn 1 time and then you dont have any more tickets till the round starts again and then you have your full quota of individual tickets....which works well. Im relying on my clan mates to provide any additional feedback on problems. As of yet, I have not had any more complaints of people not having tickets, when the round starts...so right now, everything seems to be working!

KWo 03-29-2007 04:31

Re: CSDM 2.1g beta
 
@rory535 - big thanks for the feedback - really appreciated. :)
About that thing with possibility respawn once after re-entering the server - I know that, but I couldn't prevent that - CSDM module works so, so I can do nothing with that right now. I cannot put PLUGIN_HANDLED in client_connect (or client_put_inserver) because it will affect other amxx plugins. :(
I need ask Bailopan for some help, but he seems to be busy last days. :(


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