Re: CSDM 2.1g beta
Another minor bug, nothing too noticable and can only happen under very unlikely conditions;
On maps that have interactable enviorments, a small bug that relates to the CSDM 2.1g beta respawning comes into place. When non-player controlled event happen (like bombs exploding without or with minimum player interaction) and it also happens to kill someone, that player will not respawn (unless /respawn is typed). For example, on battlefield_rush, which I hope you are fimilar with, it is known that the CT's have access to mines across the battlefield. If a CT pulls a switch to detonate a mine and the result is a dead Terrorist, that terrorist will not respawn automaticly. |
Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
A little request.
I've seen that on a server. Random weapons in the menu. like : 1. New Weapons 2. Previous Setup 3. 2+Don't show menu again 4. Random Weapons 5. 4+Don't show menu again Is it possible to add this KWo, please ? |
Re: CSDM 2.1g beta
It's doable, but it needs Bail's acceptance...
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Re: CSDM 2.1g beta
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?
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Re: CSDM 2.1g beta
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Re: CSDM 2.1g beta
Hello, I tested the version 2.1g beta and it works fine but we have'nt any more hostages on the maps CS_* when csdm is disabled and we have change map.
There is the bomb and we can plant on the maps de_*. Meta List : Code:
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Re: CSDM 2.1g beta
You mean You start the cs_xxx map with csdm disabled (in the csdm.cfg) and there is no hostages? About bombs - You have remove_bomb = 1
setting in csdm.cfg and CSDM is enabled there and You still can plant the bomb? Please describe it more detailed. |
Re: CSDM 2.1g beta
It's ok i recompiled *.sma with my amxx version (1.76c)
sorry i'm so stupid :) |
Re: CSDM 2.1g beta
Hi
I'm looking for a fix. I also tried with Halo Respawning. There's always the same prob. When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ? |
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