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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

sytremelaker 03-19-2007 19:01

Re: CSDM 2.1g beta
 
Another minor bug, nothing too noticable and can only happen under very unlikely conditions;

On maps that have interactable enviorments, a small bug that relates to the CSDM 2.1g beta respawning comes into place. When non-player controlled event happen (like bombs exploding without or with minimum player interaction) and it also happens to kill someone, that player will not respawn (unless /respawn is typed).

For example, on battlefield_rush, which I hope you are fimilar with, it is known that the CT's have access to mines across the battlefield. If a CT pulls a switch to detonate a mine and the result is a dead Terrorist, that terrorist will not respawn automaticly.

Simon Logic 03-20-2007 03:15

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by sytremelaker (Post 454436)
Another minor bug, nothing too noticable and can only happen under very unlikely conditions...

I wrote DeathMsg Fix to fix that.

Arkshine 03-20-2007 15:11

Re: CSDM 2.1g beta
 
A little request.

I've seen that on a server. Random weapons in the menu.

like :

1. New Weapons
2. Previous Setup
3. 2+Don't show menu again
4. Random Weapons
5. 4+Don't show menu again


Is it possible to add this KWo, please ?

KWo 03-20-2007 17:56

Re: CSDM 2.1g beta
 
It's doable, but it needs Bail's acceptance...

sytremelaker 03-20-2007 18:41

Re: CSDM 2.1g beta
 
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?

Arkshine 03-20-2007 19:57

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by sytremelaker (Post 454849)
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?

Yep. great idea also. :)

Toots 03-21-2007 04:40

Re: CSDM 2.1g beta
 
Hello, I tested the version 2.1g beta and it works fine but we have'nt any more hostages on the maps CS_* when csdm is disabled and we have change map.
There is the bomb and we can plant on the maps de_*.

Meta List :
Code:


          [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.76c    ini  ANY  ANY 
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        7 plugins, 7 running

amxx list:
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          [ 30] CSDM Spawns            2.1g    CSDM Team        csdm_spawn_pres  running 
          [ 31] CSDM Misc              2.1g    CSDM Team        csdm_misc.amxx  running 
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Code:


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          [ 8] RegEx                  1.76    AMX Mod X Dev Team  running


KWo 03-21-2007 12:24

Re: CSDM 2.1g beta
 
You mean You start the cs_xxx map with csdm disabled (in the csdm.cfg) and there is no hostages? About bombs - You have remove_bomb = 1
setting in csdm.cfg and CSDM is enabled there and You still can plant the bomb? Please describe it more detailed.

Toots 03-21-2007 13:30

Re: CSDM 2.1g beta
 
It's ok i recompiled *.sma with my amxx version (1.76c)
sorry i'm so stupid :)

manix 03-21-2007 18:35

Re: CSDM 2.1g beta
 
Hi

I'm looking for a fix.
I also tried with Halo Respawning.

There's always the same prob.
When you shoot an exploding box (like barrels) and you die in the explosion, you do not respawn. Why ?


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