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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

KWo 03-13-2007 14:45

Re: CSDM 2.1f beta
 
Now I know what to fix for 2.1g beta :)
I think I need few days to complete the new package. :)

KWo 03-14-2007 15:51

Re: CSDM 2.1g beta
 
I've just did a small update with the package. It includes latest fixes to serious bugs found by the people.
@Freakmeister - You shouldn't have troubles with /respawn function anymore.
@sytremelaker - fixed problem with P90 and smg_ammo. Added p228 to the Item Editor

[EDIT]
Please re-download the files from the first post - it's compilled against AMX X 1.76d - update Your AMX X.
I had to fix p229 problem I couldn't get before, but I didn't feel to change the version number again during 15 minutes...
[/EDIT]

sytremelaker 03-17-2007 02:23

Re: CSDM 2.1g beta
 
KWo, I'd like to report a small bug with the spawning.

If you put spawn delay for anything clearly above the default (0.75 seconds), the bodies of people who were won't disappear. After a while, multiple bodies are scattered all over the ground and starts to casue server lag.

KWo 03-17-2007 04:15

Re: CSDM 2.1g beta
 
I've tested it with:
spawn_wait_time = 2.00
and I cannot reproduce Your bug. Can You tell the exact value You can see this bug? What are other settings from Your csdm.cfg?

sytremelaker 03-17-2007 04:23

Re: CSDM 2.1g beta
 
Oh, sorry, I was running 2.1f, it might have the bug and 2.1g might not. Anyways, I got the bug at 3.00 and 5.00

rory535 03-17-2007 16:28

Re: CSDM 2.1g beta
 
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

KWo 03-18-2007 05:52

Re: CSDM 2.1g beta
 
Quote:

Originally Posted by rory535 (Post 453623)
KWo,
When using the individual player tickets, a real annoying thing is when the majority of players have used up all their tickets and now a few people join the server, everyone has to wait until these new players have used up all theirs....this can take forever if new players keep joining. Anyway to prevent this? Cos what happens is players disconnect and re-join, just so they can restart their tickets.
Thanks

Look - I can fix whatever You want for that ticketing system, but only if I'm getting the feedback from You (for that what I'm doing) faster than after 4 weeks after releasing the fix... The things are going here so slowly because the people don't mind to give me the feedback if that what I've already did is working correctly or not.

rory535 03-18-2007 13:33

Re: CSDM 2.1g beta
 
I had just reloaded the new version and activated the individual ticket system(was running team tickets) and found this...(to my knowledge Ive never asked for this to be fixed) guess Illl just keep my mouth shut and let others provide feedback.

KWo 03-18-2007 14:15

Re: CSDM 2.1g beta
 
You are the only person here using ticketing for players...
You have asked about fixing problem with people not having tickets at all and not respawning - I did some fix for that and until now I still don't know if it's working for You, because I couldn't reproduce the problem on my PC...

KWo 03-18-2007 16:03

Re: CSDM 2.1g beta
 
1 Attachment(s)
This version of csdm_tickets should fix all Your problems You had before and now with ticketing for players. Please test it carefully, because I haven't had time at all to test it. I think I know why sometimes Your players were without tickets...


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