Fakemeta DispatchTouch? DispatchThink? [Solved]
I have a plugin that uses only fakemeta.
It has two forwards that are giving me errors every so often. Code:
Heres my problem. While the plugin works the way it should, I get errors from the forwards. One is when the touch event has been completed, I get a [META] Error: plugin failed to see fakemeta_amxx_i386.so:: DispatchTouch(). And the same error for think, when the entity that is thinking has been terminated, it generates that same error but with DispatchThink(). I wanted to know if anyone knew if certain fm returns should be used inside these forward functions to stop these errors? Thanks. |
Re: Fakemeta DispatchTouch? DispatchThink?
K first f all you might be better of to try player_prethink. but the returns you need are .
Code:
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Re: Fakemeta DispatchTouch? DispatchThink?
Show your code or ask DEVs.
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Re: Fakemeta DispatchTouch? DispatchThink?
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I do not have engine running on my server at all....and I'm not gonna turn it on just for one function. Ven, I'll grab the code soon as I can get home...I'm at work and I dont store my source codes here. |
Re: Fakemeta DispatchTouch? DispatchThink?
go look at my code from my plugin "weapon jams"
Code:
http://forums.alliedmods.net/showthread.php?t=46937 |
Re: Fakemeta DispatchTouch? DispatchThink?
The specialist it looks like you dont know what organizedKaoS is talking about
what organizedKaoS want has nothing to do with PlayerPreThink |
Re: Fakemeta DispatchTouch? DispatchThink?
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He is thinking of "PLAYER" prethink. I am using "THINK". Two very different forwards. Please read thoroughly next time specialist. |
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