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-   -   Stopping Client Side Animation (https://forums.alliedmods.net/showthread.php?t=46713)

Nostrodamous 10-31-2006 20:44

Stopping Client Side Animation
 
Ok, ive been doing alot of research (thru searching and tutorials) but i havnt found any easy way to stop or pause client side animation. is there any way that someone has done before???:up:

MaximusBrood 11-01-2006 10:55

Re: Stopping Client Side Animation
 
* cough *

Nostrodamous 11-01-2006 13:58

Re: Stopping Client Side Animation
 
LOLZ!!! i already read that tutorial , but it didnt block my client side animation , I can block server side animation . Ill fuck with it some more . + karma for responding :up:

P34nut 11-01-2006 14:28

Re: Stopping Client Side Animation
 
that tutorial works...

VEN 11-02-2006 03:15

Re: Stopping Client Side Animation
 
What are you talking about? If it didn't work for you, you should ask the author of the tutorial to see where is the problem.

Nostrodamous 11-02-2006 04:43

Re: Stopping Client Side Animation
 
well the best way to learn what works and what doesnt is to try to figure itout on my own by countless hours of testing :) ive learnt alot by trial and error and process of elimination :up: but i think that i figured it out. apernatly you cant run a pev thru cleint update or it wont work . and thats what i did. i havnt tested my theory yet (casue my servers been down all night , stupid gameservers) so ill test it out and well see what happens , :up:

Update : k, my theory worked kinda , except i made the mistake of incrementing my variable inside of a weapon and pre-think event , it shot my variable from 0 to 1000 in 4 seconds (tested with a client print) LOL! so i have to seperate my functions to make them only count shots lol.


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