EngFunc_GetBonePosition <- how to use
Anyone know how I can use this?
AND what does it actually do - im guessing it gets the bones of a model? |
Re: EngFunc_GetBonePosition <- how to use
Code:
EngFunc_GetBonePosition, // void ) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);Code:
#define PLAYERBONE_PELVIS 1Code:
btw, i dont think the angles work :? |
Re: EngFunc_GetBonePosition <- how to use
Does this only work for cs?
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Re: EngFunc_GetBonePosition <- how to use
Should work for any HL1 mod.
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Re: EngFunc_GetBonePosition <- how to use
Whats the float:angles for the bones?
Im guessing origin = the origin of the bones. |
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