hudmessages
function set_hudmessage:
Code:
set_hudmessage ( red=200, green=100, blue=0, Float:x=-1.0, Float:y=0.35, effects=0, Float:fxtime=6.0, Float:holdtime=12.0, Float:fadeintime=0.1, Float:fadeouttime=0.2, channel=4 )screen: 0--------------1 (coordinate X) | | hud message | 1 (coordinate Y) It's true? |
Re: hudmessages
Experiment?
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Re: hudmessages
Use AMXX Studio -> Generator -> Hudmessage Generators. Easiest way to get the hud where you want it without having testing it in game everytime.
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Re: hudmessages
max X = 1
max Y = 1 0,5 center(point) 0,5 center(point) its seem that -1:-1 is center(text) ... 0:0 from top left corner |
Re: hudmessages
thanks you, very match!
but what about effects? generator in amxx-studio do not support effect of HUD-message. How many effects we can use? Where I can read a description for any effect? |
Re: hudmessages
Effect 0 = Fade In/Out - It uses fadein, fadeout and holdtime. (In Seconds)
Effect 1 = Credits = Fade In/Out with a flickering Effect. Effect 2 = Scan Out = It uses fadein, but it means Character Scan Time in that Case and fxtime and holdtime. It also uses a secondary Color but because AMXX Developers were out of Coffee when making this Function there is no secondary Color you can add. :) |
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