Spawn an Entity at an Origin (Float) via Fakemeta?
How to:
1. Spawn an Entity at an Origin (Float) via Fakemeta? 2. Remove an Entity via Fakemeta? |
Re: Spawn an Entity at an Origin (Float) via Fakemeta?
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
Use EngFunc_SetOrigin, not pev_origin.
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
I only asked because I've been using pev_origin to change an entity origin and I've never faced a bug; but I'm sure that this function must be safer (and proper).
Thanks. |
Re: Spawn an Entity at an Origin (Float) via Fakemeta?
if you use set_pev to set an origin of a player your server will crash...
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
@ commonbullet: I was going to use fakemeta only
= Unknown symbol "remove_entity" &= Unknown symbol "create_entity" ... |
Re: Spawn an Entity at an Origin (Float) via Fakemeta?
I've been very stupid to use the same names as engine functions; but they’re 100% fakemeta and they don’t work exactly like the engine functions (i.e. create_entity in engine doesn’t 'spawn' the entity, you would have DispatchSpawn after creating; I was trying to give you examples.)
And that’s the proper way to set origin. Code:
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Re: Spawn an Entity at an Origin (Float) via Fakemeta?
Ok, I have made this Plugin to replace an Entity with another, but actually nothing happens:
Code:
Code:
weapon_shotgun nothing |
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