Forcing animation on a player
I'm trying to force a player to make a sequence/animation. I've tried to hook client prethink forward (fakemeta), and change pev_sequence, pev_frame values. It doesn't seem to work (no effect). The prethink function would be something like that.
Code:
EDIT: Maybe I can't treat a player like a 'cycler_sprite' entity, but I couldn't guess any other way to make it. :stupid: |
Re: Forcing animation on a player
You could try looking at the gabenmod sma for gaben_soldier i believe.
I remember seeing an animation function in there for the bazooka. Maybe that will help you in the right direction. |
Re: Forcing animation on a player
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Re: Forcing animation on a player
Thank you.
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