setting frame on v_ models
Is it possible to set what frame you want on a sequence?
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Re: setting frame on v_ models
in FM, there are a few pev's that look like they might be what you need. I can't test them so, if one of you FM guru's want to tell the right one...
Pev's Code:
pev_frameCode:
CD_WeaponAnim |
Re: setting frame on v_ models
modelindex is the index of the player's model.
sequence is the animation sequence of the player's model. framerate is the framerate of the player's model. animtime appears to be set to gpGlobals->time every time a frame is advanced. weaponanim is the animation sequence of the player's model. Because everything else refers to a player's model, rather than a player's weapon model (excluding weaponanim), I would assume that frame does the same. But, in one of my mods that I toyed around with a for a while, I remember that when I would deploy a weapon, it would render the last frame of the animation for a split second and then start from the beginning. So, on weapon deploy, I set the player's frame to 0.0, and it fixed the problem. So maybe frame does control weapon animations?? Good luck... |
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