execute function on changed cvar
I want a function to be executed when a cvar is changed. This should be possible by some means, since you can notify the players in the server if the cvar has been changed.
Cvar Flags: #define FCVAR_ARCHIVE 1 /* set to cause it to be saved to vars.rc */ #define FCVAR_USERINFO 2 /* changes the client's info string */ #define FCVAR_SERVER 4 /* notifies players when changed */ #define FCVAR_EXTDLL 8 /* defined by external DLL */ #define FCVAR_CLIENTDLL 16 /* defined by the client dll */ #define FCVAR_PROTECTED 32 /* It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value */ #define FCVAR_SPONLY 64 /* This cvar cannot be changed by clients connected to a multiplayer server. */ #define FCVAR_PRINTABLEONLY 128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */ #define FCVAR_UNLOGGED 256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ EDIT: I found register_logevent(), but do not know how to use it... so I'll play around with it. Please post the proper way to do this. |
Re: execute function on changed cvar
From what I've gathered, register_logevent() probably isn't what I need.
And I can't get FCVAR_SERVER to work! Here: Code:
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Re: execute function on changed cvar
register_logevent is exactly what you need. You just have to use it correctly.
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Re: execute function on changed cvar
Code:
I tried different variations of this for half an hour and could not get it to call once. Then I searched the forums for it, and found this topic: http://forums.alliedmods.net/showthread.php?t=5450 PM suggests doing exactly what I did (plus adding an extra argument for specific cvar matching), and EKS reports that it didn't work for him either. Can logevent actually catch this one? It appears in the server log alright, but it won't call the function. |
Re: execute function on changed cvar
I've used it before, and it worked. I think I had the cvar set with a flag or something. I'll have to go and look at what I had before.
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Re: execute function on changed cvar
I was hoping that you would find the example and post it, but I forgot about this topic and let it sit for a month :oops: . I would really appreciate it if you could show me what you did with flagging the cvar or whatever it was.:mrgreen:
I can't get register_logevent to call a function upon changing a cvar... |
Re: execute function on changed cvar
bump
Xanimos is probably the only one that has a solution to this, but any help would be appreciated. |
Re: execute function on changed cvar
I do not think you can do it (at least with the current amxx version).
My guess that it could print the line (which isn't hookable via at_logged AlertMessage) Quote:
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Re: execute function on changed cvar
could you do this?
Code:
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Re: execute function on changed cvar
pre/postthink shouldn't be used for non-player issues, it should be checked every server frame or at least with a few time interval.
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