bigger nade?
hey, im trying to make a nades radius bigger like 2x as big?
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Re: bigger nade?
I just like the topic's title lol. :D bigger nade? *imagines nade the size of refrigerator being hurled across the map*
To increase the radius I'd imagine you'd have to mess with the entities or temporary entities, which I really don't know much about. |
Re: bigger nade?
yeah, i'm pretty sure you can do such a thing
but i'm no expert on this and I too want to learn how to do this |
Re: bigger nade?
I bet you got to register_event something and read the origin of the explosion,
then do a get_entity_distance and use fakedamage and there also was something to make a kill being showed if the fakedamage actually kills a player. |
Re: bigger nade?
There isn't really a nice way to do it, you can't modify the game's values for explosion radius, so you have to try to replicate it yourself.
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Re: bigger nade?
couldnt u do like get the origin then increase its radius, by setting up a dmg sphere about the blast. not making the explosion's img bigger.
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Re: bigger nade?
that would increase damage radius which is done in war3 with the bomb if u want to see how they do it, but to make to actuall image bigger you would have to create a custom sprite and impliment it as the explosion occurs :D (thats one way not sure if there are others)
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Re: bigger nade?
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Re: bigger nade?
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Re: bigger nade?
can't u make ur own nade and then make an explosion msg and use the fun radius_damage thats what i used once..
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