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-   -   Shoot At Nades( KRoT@L)[UPDATE 1.6] (https://forums.alliedmods.net/showthread.php?t=43677)

k007 08-22-2006 19:59

Shoot At Nades( KRoT@L)[UPDATE 1.6]
 
1 Attachment(s)
This plugin was orginaly made by KRoT@l for amx
Description
AMXX 1.71 or higher
this plugin will simply let you shoot at nades and make them explode!!!!!!
CVARS
amx_shootatnades 1=on \ 0=off(default 1)

amx_changenadesfusetime 1= use fusetimes \ 0= no fuse time(default 1)

amx_he_fusetime = HE grenade fusetime(default 5)

amx_fb_fusetime = Flashbang Fuse time(default 5)

amx_sg_fusetime = Smoke grenade fuse time (default 5)

amx_he_dmg = the HE nade explosion damage when u shot a nade from the ground(default 100.0 i just picked a random number..)

amx_he_radius = the radius of the HE nade explosion when it's on the ground(default 150.0 i picked a random number here too...)
Modules
fakemeta
Credits
teame06
hawk552
Changelog
  • 1.0 release
  • 1.1 now using fakemeta only
  • 1.2 he and flash should explode in the air now
  • 1.3 now you could smoke nades in the air
  • 1.4 : # now u could shoot a he nade on gtound like one of those he nades that are on some aim maps..etc, # added two new cvars
  • 1.5 fixed the ff typo
  • 1.6 renamed the functions
THIS PLUGINS WORKS ON CZ, i havn't tested on 1.6 but it should work fine...

Bo0m! 08-22-2006 21:13

Re: Shoot At Nades ( KRoT@L)
 
Kinky.

Thriller 08-22-2006 22:06

Re: Shoot At Nades ( KRoT@L)
 
Let me try.Thanks ^^

k007 08-23-2006 01:12

Re: Shoot At Nades ( KRoT@L)
 
any comments? anyone tried it?

Kryptic 08-23-2006 09:47

Re: Shoot At Nades ( KRoT@L)
 
Nice k007, very nice.

Found a bit of something, if you shoot at a nade when it is thrown, and the fusetime is on, it'll wait for however long the fusetime is to blow up.

VEN 08-23-2006 10:47

Re: Shoot At Nades ( KRoT@L)
 
Code:
public plugin_init() {     //...     register_forward(FM_SetModel, "set_model"); }   public set_model(entity, const model[]) {     //...     return PLUGIN_CONTINUE }
You should return FMRES_IGNORED instead of PLUGIN_CONTINUE for fakemeta forwards.

Quote:

Enable engine and fakemeta.
Engine not needed.

k007 08-23-2006 13:58

Re: Shoot At Nades ( KRoT@L)
 
@VEN:
fixed
@Kryptic
it only explodes when it's at the ground


update look at the changelog

SubStream 08-23-2006 17:43

Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
 
so you can only shoot the nade if you've dropped it on the ground on purpose or when dying which requires another plugin???

Or can you shoot at nades being thrown at you to make them explode mid-air??? just wanting clarification so i undestand how the plugin works during game-play.

if it does not have the ability to make nades blow up that are mid-air, that would be a really cool addition if you have the time to add it.

k007 08-23-2006 18:05

Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
 
nades only explode when their at the ground thats why there is a fusetime

k007 08-23-2006 18:49

Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
 
@subStream
hmm i update it now he and flash explode in air fine but not smoke smoke just doesn't even without the plugin smoke always has to be on the ground


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