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-   -   Need help with weapon plugin (https://forums.alliedmods.net/showthread.php?t=40917)

Dragon2246 07-06-2006 01:54

Need help with weapon plugin
 
Code:
I am having problems with it crashing the server, I compiled it and it said some errors, but not sure I fixed them all, Please someone look at it for me and see if I am over-looking something, Thank you. Here is the .SMA /*  AMXModX Script * *   Title:    CSweapons (csweapons) *   Author:   SubStream * *   Current Version:   1.0 *   Release Date:      2006-05-19 * *   For support on this plugin, please visit the following URL: *   CSweapons URL = <no URL custom made for Matt aka Dragon2246> * *   CSweapons - Custom model & sound replacement plugin *   Copyright (C) 2006  SubStream * *   This program is free software; you can redistribute it and/or *   modify it under the terms of the GNU General Public License *   as published by the Free Software Foundation; either version 2 *   of the License, or (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. * *   Author Contact Email: <a href="mailto:[email protected]">[email protected]</a> */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> new const gs_PLUGIN[]   = "CSweapons" new const gs_VERSION[]  = "1.0" new const gs_AUTHOR[]   = "SubStream" new gs_ak47oldmodel[]   = "models/w_ak47.mdl" new gs_ak47newmodel[]   = "models/csweapons/w_ak47.mdl" new gs_awpoldmodel[]    = "models/w_awp.mdl" new gs_awpnewmodel[]    = "models/csweapons/w_awp.mdl" new gs_deagleoldmodel[] = "models/w_deagle.mdl" new gs_deaglenewmodel[] = "models/csweapons/w_deagle.mdl" new gs_eliteoldmodel[]  = "models/w_elite.mdl" new gs_elitenewmodel[]  = "models/csweapons/w_elite.mdl" new gs_m4a1oldmodel[]   = "models/w_m4a1.mdl" new gs_m4a1newmodel[]   = "models/csweapons/w_m4a1.mdl" new gs_scoutoldmodel[]  = "models/w_scout.mdl" new gs_scoutnewmodel[]  = "models/csweapons/w_scout.mdl" new gs_m3oldmodel[] = "models/w_m3.mdl" new gs_m3newmodel[] = "models/csweapons/w_m3.mdl" new gs_xm1014oldmodel[] = "models/w_xm1014.mdl" new gs_xm1014newmodel[] = "models/csweapons/w_xm1014.mdl" new gs_famasoldmodel[]  = "models/w_famas.mdl" new gs_famasnewmodel[]  = "models/csweapons/w_famas.mdl" new gs_galiloldmodel[]  = "models/w_galil.mdl" new gs_galilnewmodel[]  = "models/csweapons/w_galil.mdl" new gs_augoldmodel[]    = "models/w_aug.mdl" new gs_augnewmodel[]    = "models/csweapons/w_aug.mdl" new gs_sg552oldmodel[]  = "models/w_sg552.mdl" new gs_sg552newmodel[]  = "models/csweapons/w_sg552.mdl" new gs_ump45oldmodel[]  = "models/w_ump45.mdl" new gs_ump45newmodel[]  = "models/csweapons/w_ump45.mdl" new gs_p90oldmodel[]    = "models/w_p90.mdl" new gs_p90newmodel[]    = "models/csweapons/w_p90.mdl" new gs_g3sg1oldmodel[]  = "models/w_g3sg1.mdl" new gs_g3sg1newmodel[]  = "models/csweapons/w_g3sg1.mdl" new gs_sg550oldmodel[]  = "models/w_sg550.mdl" new gs_sg550newmodel[]  = "models/csweapons/w_sg550.mdl" new gs_flashbangoldmodel[]  = "models/w_flashbang.mdl" new gs_flashbangnewmodel[]  = "models/csweapons/w_flashbang.mdl" new gs_hegrenadeoldmodel[]  = "models/w_hegrenade.mdl" new gs_hegrenadenewmodel[]  = "models/csweapons/w_hegrenade.mdl" new gs_smokegrenadeoldmodel[]   = "models/w_smokegrenade.mdl" new gs_smokegrenadenewmodel[]   = "models/csweapons/w_smokegrenade.mdl" new gs_m249oldmodel[]   = "models/w_m249.mdl" new gs_m249newmodel[]   = "models/csweapons/w_m249.mdl" new gs_c4oldmodel[] = "models/w_c4.mdl" new gs_c4newmodel[] = "models/csweapons/w_c4.mdl" new g_clip new g_ammo new g_weaponID new g_shield new gi_soundnum new g_oldsounds[16][] = {     "weapons/ak47-1.wav",     "weapons/ak47-2.wav",     "weapons/ak47_boltpull.wav",     "weapons/ak47_clipin.wav",     "weapons/ak47_clipout.wav",     "weapons/deagle-1.wav",     "weapons/deagle-2.wav",     "weapons/knife_deploy1.wav",     "weapons/knife_hit1.wav",     "weapons/knife_hit2.wav",     "weapons/knife_hit3.wav",     "weapons/knife_hit4.wav",     "weapons/knife_hitwall1.wav",     "weapons/knife_slash1.wav",     "weapons/knife_slash2.wav",     "weapons/knife_stab.wav" } new g_newsounds[16][] = {     "cssounds/ak47-1.wav",     "cssounds/ak47-2.wav",     "cssounds/ak47_boltpull.wav",     "cssounds/ak47_clipin.wav",     "cssounds/ak47_clipout.wav",     "cssounds/deagle-1.wav",     "cssounds/deagle-2.wav",     "cssounds/knife_deploy1.wav",     "cssounds/knife_hit1.wav",     "cssounds/knife_hit2.wav",     "cssounds/knife_hit3.wav",     "cssounds/knife_hit4.wav",     "cssounds/knife_hitwall1.wav",     "cssounds/knife_slash1.wav",     "cssounds/knife_slash2.wav",     "cssounds/knife_stab.wav" } public plugin_init () {     register_plugin ( gs_PLUGIN, gs_VERSION, gs_AUTHOR )     register_event ( "CurWeapon", "fn_weaponchange", "be", "1=1")     register_forward ( FM_EmitSound, "fn_soundcheck" )     register_forward ( FM_SetModel, "fn_setmodels" ) } public plugin_precache () {     precache_model ( "models/csweapons/p_ak47.mdl" )     precache_model ( "models/csweapons/p_awp.mdl" )     precache_model ( "models/csweapons/p_deagle.mdl" )     precache_model ( "models/csweapons/p_elite.mdl" )     precache_model ( "models/csweapons/p_knife.mdl" )     precache_model ( "models/csweapons/p_m4a1.mdl" )     precache_model ( "models/csweapons/p_scout.mdl" )     precache_model ( "models/csweapons/p_shield_deagle.mdl" )     precache_model ( "models/csweapons/p_shield_knife.mdl" )          precache_model ( "models/csweapons/p_m3.mdl" )     precache_model ( "models/csweapons/p_xm1014.mdl" )     precache_model ( "models/csweapons/p_famas.mdl" )     precache_model ( "models/csweapons/p_galil.mdl" )     precache_model ( "models/csweapons/p_aug.mdl" )     precache_model ( "models/csweapons/p_sg552.mdl" )     precache_model ( "models/csweapons/p_ump45.mdl" )     precache_model ( "models/csweapons/p_mp5.mdl" )     precache_model ( "models/csweapons/p_p90.mdl" )     precache_model ( "models/csweapons/p_g3sg1.mdl" )     precache_model ( "models/csweapons/p_sg550.mdl" )     precache_model ( "models/csweapons/p_m249.mdl" )     precache_model ( "models/csweapons/p_hegrenade.mdl" )     precache_model ( "models/csweapons/p_flashbang.mdl" )     precache_model ( "models/csweapons/p_smokegrenade.mdl" )     precache_model ( "models/csweapons/p_c4.mdl" )     precache_model ( "models/csweapons/p_shield_hegrenade.mdl" )     precache_model ( "models/csweapons/p_shield_flashbang.mdl" )     precache_model ( "models/csweapons/p_shield_smokegrenade.mdl" )     precache_model ( "models/csweapons/v_ak47.mdl" )     precache_model ( "models/csweapons/v_awp.mdl" )     precache_model ( "models/csweapons/v_deagle.mdl" )     precache_model ( "models/csweapons/v_elite.mdl" )     precache_model ( "models/csweapons/v_knife.mdl" )     precache_model ( "models/csweapons/v_m4a1.mdl" )     precache_model ( "models/csweapons/v_scout.mdl" )     precache_model ( "models/csweapons/v_shield_deagle.mdl" )     precache_model ( "models/csweapons/v_shield_knife.mdl" )          precache_model ( "models/csweapons/v_m3.mdl" )     precache_model ( "models/csweapons/v_xm1014.mdl" )     precache_model ( "models/csweapons/v_famas.mdl" )     precache_model ( "models/csweapons/v_galil.mdl" )     precache_model ( "models/csweapons/v_aug.mdl" )     precache_model ( "models/csweapons/v_sg552.mdl" )     precache_model ( "models/csweapons/v_ump45.mdl" )     precache_model ( "models/csweapons/v_mp5.mdl" )     precache_model ( "models/csweapons/v_p90.mdl" )     precache_model ( "models/csweapons/v_g3sg1.mdl" )     precache_model ( "models/csweapons/v_sg550.mdl" )     precache_model ( "models/csweapons/v_m249.mdl" )     precache_model ( "models/csweapons/v_hegrenade.mdl" )     precache_model ( "models/csweapons/v_flashbang.mdl" )     precache_model ( "models/csweapons/v_smokegrenade.mdl" )     precache_model ( "models/csweapons/v_c4.mdl" )     precache_model ( "models/csweapons/v_shield_hegrenade.mdl" )     precache_model ( "models/csweapons/v_shield_flashbang.mdl" )     precache_model ( "models/csweapons/v_shield_smokegrenade.mdl" )     precache_model ( "models/csweapons/w_ak47.mdl" )     precache_model ( "models/csweapons/w_awp.mdl" )     precache_model ( "models/csweapons/w_deagle.mdl" )     precache_model ( "models/csweapons/w_elite.mdl" )     precache_model ( "models/csweapons/w_m4a1.mdl" )     precache_model ( "models/csweapons/w_scout.mdl" )     precache_model ( "models/csweapons/w_m3.mdl" )     precache_model ( "models/csweapons/w_xm1014.mdl" )     precache_model ( "models/csweapons/w_famas.mdl" )     precache_model ( "models/csweapons/w_galil.mdl" )     precache_model ( "models/csweapons/w_aug.mdl" )     precache_model ( "models/csweapons/w_sg552.mdl" )     precache_model ( "models/csweapons/w_ump45.mdl" )     precache_model ( "models/csweapons/w_mp5.mdl" )     precache_model ( "models/csweapons/w_p90.mdl" )     precache_model ( "models/csweapons/w_g3sg1.mdl" )     precache_model ( "models/csweapons/w_sg550.mdl" )     precache_model ( "models/csweapons/w_m249.mdl" )     precache_model ( "models/csweapons/w_hegrenade.mdl" )     precache_model ( "models/csweapons/w_flashbang.mdl" )     precache_model ( "models/csweapons/w_smokegrenade.mdl" )     precache_model ( "models/csweapons/w_c4.mdl" )     precache_model ( "models/csweapons/w_shield_hegrenade.mdl" )     precache_model ( "models/csweapons/w_shield_flashbang.mdl" )     precache_model ( "models/csweapons/w_shield_smokegrenade.mdl" )     precache_sound ( "cssounds/ak47-1.wav" )     precache_sound ( "cssounds/ak47-2.wav" )     precache_sound ( "cssounds/ak47_boltpull.wav" )     precache_sound ( "cssounds/ak47_clipin.wav" )     precache_sound ( "cssounds/ak47_clipout.wav" )     precache_sound ( "cssounds/deagle-1.wav" )     precache_sound ( "cssounds/deagle-2.wav" )     precache_sound ( "cssounds/knife_deploy1.wav" )     precache_sound ( "cssounds/knife_hit1.wav" )     precache_sound ( "cssounds/knife_hit2.wav" )     precache_sound ( "cssounds/knife_hit3.wav" )     precache_sound ( "cssounds/knife_hit4.wav" )     precache_sound ( "cssounds/knife_hitwall1.wav" )     precache_sound ( "cssounds/knife_slash1.wav" )     precache_sound ( "cssounds/knife_slash2.wav" )     precache_sound ( "cssounds/knife_stab.wav" ) } public fn_weaponchange ( id )   {     g_weaponID = get_user_weapon ( id, g_clip, g_ammo )     g_shield = cs_get_user_shield ( id )         if ( g_weaponID == CSW_AK47 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_ak47.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_ak47.mdl" ) )     }         if ( g_weaponID == CSW_AWP )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_awp.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_awp.mdl" ) )     }         if ( g_weaponID == CSW_DEAGLE && ! g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_deagle.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_deagle.mdl" ) )     }         if ( g_weaponID == CSW_DEAGLE && g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_shield_deagle.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_shield_deagle.mdl" ) )     }         if ( g_weaponID == CSW_ELITE )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_elite.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_elite.mdl" ) )     }         if ( g_weaponID == CSW_KNIFE && ! g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_knife.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_knife.mdl" ) )     }         if ( g_weaponID == CSW_KNIFE && g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_shield_knife.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_shield_knife.mdl" ) )     }         if ( g_weaponID == CSW_M4A1 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_m4a1.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_m4a1.mdl" ) )     }         if ( g_weaponID == CSW_SCOUT )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_scout.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_scout.mdl" ) )     }          if ( g_weaponID == CSW_M3 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_m3.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_m3.mdl" ) )     }         if ( g_weaponID == CSW_XM1014 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_xm1014.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_xm1014.mdl" ) )     }         if ( g_weaponID == CSW_FAMAS )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_famas.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_famas.mdl" ) )     }         if ( g_weaponID == CSW_GALIL )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_galil.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_galil.mdl" ) )     }         if ( g_weaponID == CSW_AUG )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_aug.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_aug.mdl" ) )     }         if ( g_weaponID == CSW_SG552 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_sg552.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_sg552.mdl" ) )     }         if ( g_weaponID == CSW_UMP45 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_ump45.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_ump45.mdl" ) )     }     if ( g_weaponID == CSW_P90 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_p90.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_p90.mdl" ) )     }         if ( g_weaponID == CSW_G3SG1 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_g3sg1.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_g3sg1.mdl" ) )     }         if ( g_weaponID == CSW_SG550 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_sg550.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_sg550.mdl" ) )     }         if ( g_weaponID == CSW_M249 )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_m249.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_m249.mdl" ) )     }         if ( g_weaponID == CSW_HEGRENADE )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_hegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_hegrenade.mdl" ) )     }         if ( g_weaponID == CSW_FLASHBANG )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_flashbang.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_flashbang.mdl" ) )     }         if ( g_weaponID == CSW_SMOKEGRENADE )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_smokegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_smokegrenade.mdl" ) )     }         if ( g_weaponID == CSW_HEGRENADE && ! g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_hegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_hegrenade.mdl" ) )     }         if ( g_weaponID == CSW_HEGRENADE && g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_shield_hegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_shield_hegrenade.mdl" ) )     }         if ( g_weaponID == CSW_FLASHBANG && ! g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_flashbang.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_flashbang.mdl" ) )     }         if ( g_weaponID == CSW_FLASHBANG && g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_shield_flashbang.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_shield_flashbang.mdl" ) )     }         if ( g_weaponID == CSW_SMOKEGRENADE && ! g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_smokegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_smokegrenade.mdl" ) )     }         if ( g_weaponID == CSW_SMOKEGRENADE && g_shield )     {         set_pev ( id, pev_weaponmodel, engfunc ( EngFunc_AllocString, "models/csweapons/p_shield_smokegrenade.mdl" ) )         set_pev ( id, pev_viewmodel, engfunc ( EngFunc_AllocString, "models/csweapons/v_shield_grenade.mdl" ) )     } } public fn_setmodels ( entity, const s_MODEL[] ) {     if ( ! pev_valid ( entity ) ) return FMRES_IGNORED         if ( equal ( s_MODEL, gs_ak47oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_ak47newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_awpoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_awpnewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_deagleoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_deaglenewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_eliteoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_elitenewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_m4a1oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_m4a1newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_scoutoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_scoutnewmodel )         return FMRES_SUPERCEDE     }     if ( equal ( s_MODEL, gs_m3oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_m3newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_xm1014oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_xm1014newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_famasoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_famasnewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_galiloldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_galilnewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_augoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_augnewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_sg552oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_sg552newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_ump45oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_ump45newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_p90oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_p90newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_g3sg1oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_g3sg1newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_sg550oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_sg550newmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_m249oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_m249newmodel )         return FMRES_SUPERCEDE     }     if ( equal ( s_MODEL, gs_hegrenadeoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_hegrenadenewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_flashbangoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_flashbangnewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_smokegrenadeoldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_smokegrenadenewmodel )         return FMRES_SUPERCEDE     }         if ( equal ( s_MODEL, gs_c4oldmodel ) )     {         engfunc ( EngFunc_SetModel, entity, gs_c4newmodel )         return FMRES_SUPERCEDE     }         return FMRES_IGNORED } public fn_soundcheck ( entity, i_channel, const s_SOUND[], Float: f_volume, Float: f_attenuation, i_flags, i_pitch ) {     for ( gi_soundnum = 0; gi_soundnum < 5; gi_soundnum++ )     {         if ( containi ( s_SOUND, g_oldsounds[gi_soundnum] ) != -1 )         {             emit_sound ( entity, i_channel, g_newsounds[gi_soundnum], f_volume, f_attenuation, i_flags, i_pitch )                             return FMRES_SUPERCEDE         }     }         return FMRES_IGNORED }

Gizmo 07-06-2006 02:56

Re: Need help with weapon plugin
 
Please post with [small] tags

Dragon2246 07-06-2006 04:10

Re: Need help with weapon plugin
 
how do i post with [small] tags?

Gizmo 07-06-2006 05:54

Re: Need help with weapon plugin
 
Add [/small] after and [small] in the beginning of your code.
I had to switch place on them or else my text show up as code.


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