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-   -   detecting client connect (https://forums.alliedmods.net/showthread.php?t=40892)

haimmaik 07-05-2006 14:05

detecting client connect
 
the command:

public client_connect(id){...

doesnt work..
note: client_disconnect(id){ works alright..

here is my code:

Code:
public plugin_init() {  register_plugin(PLUGIN, VERSION, AUTHOR)  register_cvar("rankingmode", "1") }   public loaddata(id){  new authid[32]  get_user_authid(id,authid,31)    new vaultkey[64],vaultdata[64]  //load kills  format(vaultkey,63,"kills-%s",authid)  get_vaultdata(vaultkey,vaultdata,63)  kills[id] = str_to_num(vaultdata)  //load deaths  format(vaultkey,63,"deaths-%s",authid)  get_vaultdata(vaultkey,vaultdata,63)  deaths[id] = str_to_num(vaultdata)  //load rank  format(vaultkey,63,"ranks-%s",authid)  get_vaultdata(vaultkey,vaultdata,63)  ranks[id] = str_to_num(vaultdata) }   public client_connect(id){  if(get_cvar_num("rankingmode") == 1){   loaddata(id)  } }

Hawk552 07-05-2006 14:23

Re: detecting client connect
 
authid isn't actually gathered until client_authorized. I'd use either that or client_putinserver.


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