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-   -   cs_get_user_team HELP!!!! (https://forums.alliedmods.net/showthread.php?t=40739)

BloodyNuker 07-02-2006 20:36

cs_get_user_team HELP!!!!
 
Hello, i donīt know why when attacker is a Terror the Counter donīt slaped

I canīt show if the victim are a CT or a Terror
Code:
public Event_Damage(id) {     new damage = read_data(2);     new victim = read_data(0);     new attacker = get_user_attacker(victim) cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags) if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) }    return PLUGIN_CONTINUE }


Tnkz if can help me!!!!

Hawk552 07-02-2006 20:44

Re: cs_get_user_team HELP!!!!
 
You don't need all that, try this:

Code:
public Event_Damage(id) {         new victim = read_data(1),attacker = get_user_attacker(victim)     if(attacker && cs_get_user_team(victim) == CS_TEAM_CT && cs_get_user_team(attacker) == CS_TEAM_CT)         for(new iCount;iCount < 8;iCount++)             user_slap(victim,0) }

BloodyNuker 07-02-2006 21:16

Re: cs_get_user_team HELP!!!!
 
Quote:

Originally Posted by Hawk552
You don't need all that, try this:

Yes i need because the plugin is this:

The Terrorist is ONE and the other players are CTS, the CTS must run because the terrorist if attack the CT convert in terrorist and the terrorist in CT. This is the plugin script:

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage(id) {         new victim = read_data(1),attacker = get_user_attacker(victim)     if(attacker && cs_get_user_team(victim) == CS_TEAM_CT && cs_get_user_team(attacker) == CS_TEAM_CT)         for(new iCount;iCount < 8;iCount++)             user_slap(victim,0) cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags)    return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }

But i donīt know why when a Trrorist attack a CT, the CT donīt slaped :(

Plz help! :D

Hawk552 07-02-2006 21:27

Re: cs_get_user_team HELP!!!!
 
You make absolutely no sense, and neither does your plugin. Can you please explain with English that isn't totally broken and without ending everything you say with "plz help"?

BloodyNuker 07-02-2006 21:50

Re: cs_get_user_team HELP!!!!
 
In spanish the game name is MANCHA but in english i donīt know, i search and probably spot is called, hawk.. sorry mi english ;)

I donīt say plz do my a plugin... :/
I ask why in event_damage i canīt show the player team, and i test your help and donīt work :ī(

The plugin do thease:

The terrorist persecute the counter-terrorist

When a terrorist attack a counter-terrorist the healt recover because i need doesnīt die.

The terrorist transfered to Counter terrorist and the Counter-Terrorist transfered to Terrorist.

All that I said works perfect

The problem is here...

If the attacker is a terrorist it has to be slaped the Counter-terrorist

Why my first example donīt work good?

I post the plugin completly

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage() {     new damage = read_data(2);     new victim = read_data(0);     new attacker = get_user_attacker(victim) cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags) if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) }    return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }


Show... this is the problem :@

Code:
if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) }

If somebody can help welcome it is.
Sorry hawk if I made you anger :P

Xanimos 07-02-2006 22:45

Re: cs_get_user_team HELP!!!!
 
You're problem is simple

Code:
#cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags) #if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) }

You set their team to T then check if its CT so it would never happen.

v3x 07-03-2006 01:17

Re: cs_get_user_team HELP!!!!
 
Bloody, your code is giving me a headache.
Code:
public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     if(!is_user_alive(attacker))         return PLUGIN_CONTINUE     //new damage = read_data(2)     cs_set_user_team(victim, CS_TEAM_T)     cs_set_user_team(attacker, CS_TEAM_CT)     set_user_health(attacker, 999)     set_user_health(victim, 999)     cs_set_user_armor(attacker, 999, CsArmorType:2)     cs_set_user_armor(victim, 999, CsArmorType:2)     new newFrags = get_user_frags(victim) - 1     set_user_frags(victim,newFrags)     new CsTeams:VicTeam = cs_get_user_team(victim)     if(VicTeam == CS_TEAM_CT)     {         for(new i = 1; i <= 10; i++)             user_slap(victim, 0)     }     return PLUGIN_CONTINUE }

BloodyNuker 07-03-2006 09:10

Re: cs_get_user_team HELP!!!!
 
I cannot stop to laugh
Quote:

Originally Posted by v3x
Bloody, your code is giving me a headache.

Thank you very much by the answers but I couldnīt make work it :(

Suicid3:
This is the plugin you say me...
Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     //new damage = read_data(2) #cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags) #if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) } #endif return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }

and when I compile it says this

Code:

/home/groups/amxmodx/tmp3/textYFlcZC.sma(65) : error 031: unknown directive
/home/groups/amxmodx/tmp3/textYFlcZC.sma(65) : error 029: invalid expression, assumed zero
/home/groups/amxmodx/tmp3/textYFlcZC.sma(73) : warning 217: loose indentation
/home/groups/amxmodx/tmp3/textYFlcZC.sma(76) : error 008: must be a constant expression; assumed zero
/home/groups/amxmodx/tmp3/textYFlcZC.sma(96) : warning 217: loose indentation

And V3x i can compile your solution but when a Terrorist attack a Counter-Terrorist the CT donīt SLAPED.. :(

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     if(!is_user_alive(attacker))         return PLUGIN_CONTINUE     //new damage = read_data(2)     cs_set_user_team(victim, CS_TEAM_T)     cs_set_user_team(attacker, CS_TEAM_CT)     set_user_health(attacker, 999)     set_user_health(victim, 999)     cs_set_user_armor(attacker, 999, CsArmorType:2)     cs_set_user_armor(victim, 999, CsArmorType:2)     new newFrags = get_user_frags(victim) - 1     set_user_frags(victim,newFrags)     new CsTeams:VicTeam = cs_get_user_team(victim)     if(VicTeam == CS_TEAM_CT)     {         for(new i = 1; i <= 10; i++)             user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)     }     return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }


Thanks for the answers :)

v3x 07-03-2006 09:30

Re: cs_get_user_team HELP!!!!
 
The CT (victim) isn't getting slapped because you set his team to CS_TEAM_T.

Xanimos 07-03-2006 10:27

Re: cs_get_user_team HELP!!!!
 
I wasn't giving you code bloodynucker I was highlighting your problem code.


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