how to use next_hudchannel
hi guys
can someone give me an example for the new feature "next_hudchannel" ??? |
Re: how to use next_hudchannel
[wrong thought] sorry
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Re: how to use next_hudchannel
what do you mean ?
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Re: how to use next_hudchannel
so nobody can help me ??
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Re: how to use next_hudchannel
what are you trying to do exactly? next_hudchannel is not an incredibly usefull function so you might be wanting to do something else.
To answer your question this is what it does, as told by the include. Code:
Code:
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Re: how to use next_hudchannel
indeed, this native has been replaced by CreateSyncHudObj() and such.
the purpose of next_hudchannel() was so you could send a message to a player and clear it on the same channel later. ClearSyncHud() replaces that. |
Re: how to use next_hudchannel
hmm.. i thought there is a function to search it automatical the next free hudchannel or its enough to use -1 as hudchannel ??
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Re: how to use next_hudchannel
Quote:
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Re: how to use next_hudchannel
If you will be writing another hud message in the same location before the other one is gone they will overlay each other if you ONLY use -1 for the channel. In this instance you should use a hud sync object.
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