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-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   Bullet Registration (https://forums.alliedmods.net/showthread.php?t=37685)

BigBabyJesus 04-16-2005 02:12

Bullet Registration
 
well, there was something like this for ut99, where the server would calculate client side registeration, instead of server side, so people with higher pings would be able to play like they had a nice low ping, and it also helped with bullet registration, so if you shot someone and the server lagged or something, it would'nt damage them, is this possible? :D

Dygear 04-16-2005 07:08

Code:

sv_showimpacts
 - Shows client (red) and server (blue) bullet impact point

So the game knows there is a difference. But this question becomes can you do anything about it?


Oh, found these too :
Code:

"cl_predict" = "1"
 client
 - Perform client side prediction.
"cl_predictweapons" = "1"
 client
 - Perform client side prediction of weapon effects.



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