Code:
VelocityByAim(id, 600 , velocity)
entity_set_int(NewItem, EV_INT_renderfx, kRenderFxGlowShell)
entity_set_float(NewItem, EV_FL_renderamt, 150.0)
entity_set_int(NewItem, EV_INT_rendermode, kRenderTransAlpha)
entity_set_vector(NewItem, EV_VEC_rendercolor,Color)
entity_set_string(NewItem, EV_SZ_classname, "wc3item2")
entity_set_model(NewItem, "models/bag.mdl")
entity_set_vector(NewItem, EV_VEC_mins, MinBox)
entity_set_vector(NewItem, EV_VEC_maxs, MaxBox)
entity_get_vector(id, EV_VEC_origin, g_origin)
entity_set_origin(NewItem, g_origin)
entity_set_int(NewItem, EV_INT_effects, 32)
entity_set_int(NewItem, EV_INT_solid, 1)
entity_set_int(NewItem, EV_INT_movetype, 6)
entity_set_edict(NewItem, EV_ENT_owner, id)
entity_set_int(NewItem, EV_INT_iuser4, playeritem2[id])
entity_set_vector(NewItem, EV_VEC_velocity, velocity)
Someone can help me for attach a sprite under the TEMP ENTITY (we can drop & get it)
Code:
entity_set_int(NewItem, EV_INT_effects, 32)
entity_set_int(NewItem, EV_INT_solid, 1)
definition of solid etc..... for have better effect or other stuf