Weapon STAY Plugin
Could someonbe please write a plugin to make the weapons that spawn on the ground in aim and fy maps stay there for more than three seconds. This is something that we need really badly beacuse all the fun maps are useless.
thanks valve! :evil: |
Is this possible?
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everything's possible :/
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ok is anyone willing to write this plugin? I think it should be a simple one.
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Quote:
1 perpetuum mobile, to go please! :D |
lol but seriosly could someone write this?
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How about setting your spawntime to 0 secs till the problem is solved?
mp_freezetime 0 Put that in your config file. |
well yeah thats what i am doing right now. but im looking for something that will actually fix this.
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Did you already specify;
mp_weaponstay 1 ? These server side variables are your friends: host_writeconfig - Store current settings to config.cfg (or specified .cfg file). writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeip - Save the ban list to banned_ip.cfg. listid - Lists banned users. listip - List IP addresses on the ban list. banid - Add a user ID to the ban list. addip - Add an IP address to the ban list. mp_allowNPCs - mp_allowspectators - toggles whether the server allows spectator mode or not mp_autocrosshair - mp_autokick - Kick idle/team-killing players mp_autoteambalance - mp_buytime - How many minutes after round start players can buy items for. mp_c4timer - how long from when the C4 is armed until it blows mp_chattime - amount of time players can chat after the game is over mp_decals - mp_defaultteam - mp_facefronttime - After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack - fade a player's screen to black when he dies mp_falldamage - mp_feetyawrate - How many degrees per second that we can turn our feet or upper body. mp_flashlight - mp_footsteps - mp_forcecamera - Restricts spectator modes for dead players mp_forcerespawn - mp_fraglimit - mp_freezetime - how many seconds to keep players frozen when the round starts mp_friendlyfire - mp_hostagepenalty - Terrorist are kicked for killing too much hostages mp_ik - Use IK on in-place turns. mp_limitteams - Max # of players 1 team can have over another mp_logecho - mp_logfile - mp_maxrounds - max number of rounds to play before server changes maps mp_playerid - Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_restartgame - If non-zero, game will restart in the specified number of seconds mp_roundtime - How many minutes each round takes. mp_solidplayers - Set player solid in multiplayer mode, no pushback mp_spawnprotectiontime - Kick players who team-kill within this many seconds of a round restart. mp_startmoney - amount of money each player gets when they reset mp_teamlist - mp_teamoverride - mp_teamplay - mp_timelimit - game time per map in minutes mp_tkpunish - Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay - mp_winlimit - max number of rounds one team can win before server changes maps sv_accelerate - sv_airaccelerate - sv_allowdownload - Allow clients to download files sv_allowupload - Allow clients to upload customizations files sv_alltalk - Players can hear all other players, no team restrictions sv_autosave - Set to 1 to save game on level transition. Does not affect autosave triggers. sv_backspeed - How much to slow down backwards motion sv_bounce - Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents - If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats - Allow cheats on server sv_contact - Contact email for server sysop sv_debug_player_use - Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugresponses - Show verbose matching output (1 for simple, 2 for rule scoring) sv_dumpresponses - Dump all response_rules.txt and rules (requires restart) sv_filterban - Set packet filtering by IP mode sv_findsoundname - Find sound names which reference the specified wave files. sv_footsteps - Play footstep sound for players sv_forcepreload - Force server side preloading. sv_friction - World friction. sv_gravity - World gravity. sv_hltv - Enables HLTV on this server. sv_instancebaselines - Enable instanced baselines. Saves network overhead. sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. sv_logbans - sv_massreport - sv_max_usercmd_future_ticks - Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxrate - Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed - sv_maxunlag - Maximum lag compensation in seconds sv_maxupdaterate - Maximum updates per second that the server will allow sv_maxvelocity - Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate - Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate - Minimum updates per second that the server will allow sv_netvisdist - Test networking visibility distance sv_noclipaccelerate - sv_noclipduringpause - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed - sv_npc_talker_maxdist - NPCs over this distance from the player won't attempt to speak. sv_password - Server password for entry into multiplayer games sv_pausable - Is the server pausable. sv_precachegeneric - Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. sv_precacheinfo - Show precache info. sv_precachemodel - Usage: sv_precachemodel <name> [ preload ] Add model to precache list. sv_precachesound - Usage: sv_precachesound <name> [ preload ] Add sound to precache list. sv_pushaway_clientside - Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size - Minimum size of pushback objects sv_pushaway_force - How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force - Maximum amount of force applied to physics objects by players. sv_pushaway_min_player_speed - If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_rcon_banpenalty - Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures - Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime - Number of seconds to track failed rcon authentications sv_region - The region of the world to report this server in. sv_rollangle - Max view roll angle sv_rollspeed - sv_runcmds - sv_specaccelerate - sv_specnoclip - sv_specspeed - sv_stats - Collect CPU usage stats sv_stepsize - sv_stopspeed - Minimum stopping speed when on ground. sv_stressbots - If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget - If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch - sv_teststepsimulation - sv_thinktimecheck - Check for thinktimes all on same timestamp. sv_timeout - After this many seconds without a message from a client, the client is dropped sv_unlag - Enables player lag compensation sv_unlockedchapters - Highest unlocked game chapter. sv_voicecodec - Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable - sv_wateraccelerate - sv_waterdist - Vertical view fixup when eyes are near water plane. sv_waterfriction - In another post somewhere, I was reading awhile ago, someone mentioned wanting to change the default server.cfg files name, this can be done by using this command or specifying it two different ways; 1. servercfgfile filename.cfg Though there isn't really a logical reason not to use server.cfg that I can think of. In your default server.cfg file you may specify other .cfg files to be included, therefore everytime your server starts/changes maps,etc it will not only run the server.cfg but other .cfg files you specified in the server.cfg. (this can be useful for cleanliness of files) For instance; My server.cfg file reads: // START hostname "Pro's Delicatessen" phys_pushscale 15 mp_c4timer 30 // END But I want it to include the game.cfg file as well so I would add the line: exec game.cfg (or exec /path/to/file.cfg) It would look like so: // START hostname "Pro's Delicatessen" phys_pushscale 15 mp_c4timer 30 // exec exec game.cfg // END This will make it so it will load which ever file.cfg specified each time you start the server/change maps,etc. An more organized suggestive way of doing it would be to have each variable commands in different .cfg files like so; server.cfg // servername hostname "Pro's Delicatessen" // exec exec sv.cfg // END sv.cfg // sv_variables sv_gravity 800 sv_alltalk 0 // exec exec mp.cfg echo "Loaded sv.cfg file." // END mp.cfg // mp_variables mp_c4timer 30 mp_startmoney 1500 mp_timelimit 0 mp_winlimit 15 mp_freezetime 4 mp_friendlyfire 0 mp_tkpunish 1 mp_flashlight 1 mp_footsteps 1 mp_hostagepenalty 13 mp_falldamage 5 mp_roundtime 5 mp_spawnprotectiontime 5 mp_forcecamera 1 echo "Loaded mp.cfg file." // END And so on. |
mp_weaponstay 1 is for making weapons stay put after you drop them.
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