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-   -   Democracy (https://forums.alliedmods.net/showthread.php?t=36767)

in_demand 11-03-2004 06:46

Democracy
 
Allowing votes to be started from normal players present in the server. Votes to include...

Weapons Restrictions
Gravity Changes
Kicks
Friendly Fire
And other related plug-in

This way players can make changes in game without an admin present.

KrezerJ 11-03-2004 19:19

Democracy, that name sounds familiar, wonder where i've heard it.. *sarcasm*

The last version of that i wrote for admin mod was 2.0 beta 9 which non-forum readers have probbably never seen. The one i released origionally was one of the first scripts i wrote, very ugly and inefficient. Still this version would look a lot better in a language like C++

the important features that a SourceMod version should have are....
  • Easy Custom Gun Vote Scenario Creation (pistols only, no snipers/awp, shotuguns, knives, etc)
  • Seperate Vote ratios for each one to succeed
  • Optional Timelimit on specific modes like matrix mode or knives only
  • Vote Spam Protection (individual votes and/or overall)
  • Word Triggers to display current mode & Status Messages
  • Gun Rules Enforcement
  • Optionally Maintain settings between maps

An in-game menu to configure settings and create gun vote scenarios to avoid user error in config files.

I should be able(time/skill) to write a decent number of scripts for cs:source. I leave it to others to make them compatible with other source mods :)

imported_malex 11-03-2004 22:24

Something I've been thinking for voting is uneven voting. For example, letting the administrators' votes count double the normal votes, or having the votes be somewhat proportional to the time spent ingame, or have the multiplication factors be stored in a database. Just a thought for whoever will be doing the vote scripts.

\malex\

KrezerJ 11-03-2004 23:34

I kinda like how some ut2k4 map votes use your score as your number of votes. Although i dont think thats very appropriate for counter strike (might make more campers), it would be cool to give people extra votes for saving hostages, and planting/defusing bombs. As long as we announce what rewards the client has earned before the vote starts, i don't think it would be confusing at all. Could also say it after they achieved that they earned an extra point/vote.

in_demand 11-03-2004 23:45

Quote:

Originally Posted by KrezerJ
Democracy, that name sounds familiar, wonder where i've heard it.. *sarcasm*

The last version of that i wrote for admin mod was 2.0 beta 9 which non-forum readers have probbably never seen. The one i released origionally was one of the first scripts i wrote, very ugly and inefficient. Still this version would look a lot better in a language like C++

the important features that a SourceMod version should have are....
  • Easy Custom Gun Vote Scenario Creation (pistols only, no snipers/awp, shotuguns, knives, etc)
  • Seperate Vote ratios for each one to succeed
  • Optional Timelimit on specific modes like matrix mode or knives only
  • Vote Spam Protection (individual votes and/or overall)
  • Word Triggers to display current mode & Status Messages
  • Gun Rules Enforcement
  • Optionally Maintain settings between maps

An in-game menu to configure settings and create gun vote scenarios to avoid user error in config files.

I should be able(time/skill) to write a decent number of scripts for cs:source. I leave it to others to make them compatible with other source mods :)

Exactly...

imported_malex 11-04-2004 02:57

Quote:

Originally Posted by KrezerJ
I kinda like how some ut2k4 map votes use your score as your number of votes.

Heh, I guess nothing is new under the sun. One of these days I'll have to try that game.

\malex\


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