Why does it do this!!
Hey guys, i have a superhero server, and nomatter what i do it wont go more than 75 heros.
Linux AMXX 1.70 Metamod-P 1.19p28 ; ------------------------------ ; Fun - provides extra functions ; ------------------------------ fun_amxx_i386.so fun_amxx.dll fun_amxx_amd64.so ; ---------------------------------------------------- ; Engine - provides engine functions core to Half-Life ; ---------------------------------------------------- engine_amxx_i386.so engine_amxx.dll engine_amxx_amd64.so ; ---------------------------------------------------------- ; Fakemeta - provides a massive interface into the HL engine ; ---------------------------------------------------------- fakemeta_amxx_i386.so fakemeta_amxx.dll fakemeta_amxx_amd64.so ; ------------------------------------------- ; Database Access - only enable one of these ; ------------------------------------------- ; MySQL ;mysql_amxx_i386.so ;mysql_amxx.dll ;mysql_amxx_amd64.so ; PostgreSQL ;pgsql_amxx_i386.so ;pgsql_amxx.dll ; Microsoft SQL ;mssql_amxx.dll ; SQLite ;sqlite_amxx.dll ;sqlite_amxx_i386.so ;sqlite_amxx_amd64.so ; --------------------------------------------- ; GeoIP - determines the country of ip adresses ; --------------------------------------------- geoip_amxx_i386.so geoip_amxx.dll geoip_amxx_amd64.so ; -------------------------------- ; Sockets - network socket support ; -------------------------------- ;sockets_amxx_i386.so ;sockets_amxx.dll ;sockets_amxx_amd64.so ; -------------------------- ; Regular Expression support ; -------------------------- regex_amxx_i386.so regex_amxx.dll regex_amxx_amd64.so ; -------------------- ; Binary Vault support ; -------------------- nvault_amxx_i386.so nvault_amxx.dll nvault_amxx_amd64.so ; ---------------------------------------------------------- ; Counter-Strike - adds functions specific to Counter-Strike ; ---------------------------------------------------------- cstrike_amxx_i386.so cstrike_amxx.dll cstrike_amxx_amd64.so ; ----------------------------------------------------- ; CSX - adds functionality for CS statistics and events ; ----------------------------------------------------- csx_amxx_i386.so csx_amxx.dll csx_amxx_amd64.so ---------- ; AMX Mod X plugins ; Admin Base - Always one has to be activated admin.amxx ; admin base (required for any admin-related) ;admin_sql.amxx ; admin base - SQL version (comment admin.amxx) ; Basic admincmd.amxx ; basic admin console commands adminhelp.amxx ; help command for admin console commands adminslots.amxx ; slot reservation multilingual.amxx ; Multi-Lingual management ; Menus menufront.amxx ; front-end for admin menus cmdmenu.amxx ; command menu (speech, settings) plmenu.amxx ; players menu (kick, ban, client cmds.) ;telemenu.amxx ; teleport menu (Fun Module required!) mapsmenu.amxx ; maps menu (vote, changelevel) ; Chat / Messages adminchat.amxx ; console chat commands antiflood.amxx ; prevent clients from chat-flooding the server scrollmsg.amxx ; displays a scrolling message imessage.amxx ; displays information messages adminvote.amxx ; vote commands ; Map related nextmap.amxx ; displays next map in mapcycle mapchooser.amxx ; allows to vote for next map timeleft.amxx ; displays time left on map ; Configuration pausecfg.amxx ; allows to pause and unpause some plugins statscfg.amxx ; allows to manage stats plugins via menu and commands ; Counter-Strike ;restmenu.amxx ; restrict weapons menu statsx.amxx ; stats on death or round end (CSX Module required!) ;miscstats.amxx ; bunch of events announcement for Counter-Strike ;stats_logging.amxx ; weapons stats logging (CSX Module required!) ; Custom - Add 3rd party plugins here sh_abomination.amxx sh_accelerator.amxx sh_achilles.amxx sh_akasha.amxx sh_aquaman.amxx sh_batman.amxx sh_bomberman.amxx sh_captaina.amxx sh_covenant.amxx sh_cyclops.amxx sh_daredevil.amxx sh_darkpredator.amxx sh_dazzler.amxx sh_deman.amxx sh_dirty.amxx sh_doug.amxx sh_dracula.amxx sh_explosion.amxx sh_fade.amxx sh_flash.amxx sh_forge.amxx sh_gogeta.amxx sh_greenarrow.amxx sh_hobgoblin.amxx sh_hulk.amxx sh_humantorch.amxx sh_icemanv2.amxx sh_ironman.amxx sh_jaws.amxx sh_jolt.amxx sh_justice.amxx sh_kamikaze.amxx sh_macdaddy.amxx sh_mystique.amxx sh_naruto.amxx sh_nightcrawler.amxx sh_noob.amxx sh_parisite.amxx sh_probe.amxx sh_punisher.amxx sh_robin.amxx sh_shadow.amxx sh_shiryu.amxx sh_silversurfer.amxx sh_skulk.amxx sh_spiderman.amxx sh_spy.amxx sh_superman.amxx sh_tenshinhan.amxx sh_thetick.amxx sh_wargod.amxx sh_windwalker.amxx sh_wolverine.amxx sh_xavier.amxx ;;sh_yadawisdom.amxx REQUIRES PROJECT X AND NOT FOR LINUX! sh_zeus.amxx superheromodvault.amxx sh_agentzero.amxx sh_batgirl.amxx sh_Bazooka.amxx sh_beast.amxx sh_bishop.amxx sh_blink.amxx sh_chucky.amxx sh_darthmaul.amxx sh_domino.amxx sh_drdoom.amxx sh_drstrange.amxx sh_exodus.amxx sh_frieza.amxx sh_gambit.amxx sh_general.amxx sh_goku.amxx sh_invisman.amxx sh_madness.amxx sh_morpheus.amxx sh_mrfreeze.amxx sh_penquin.amxx sh_phoenix.amxx sh_pitchblack.amxx sh_riddick.amxx sh_ssjgohan.amxx sh_stick.amxx sh_supergirl.amxx 75 of those heros work, and nomatter what i do i cant make anymore work!! i added it perfectly, models, sounds, srpites, everything! //Anubis anubis_level 0 anibus_showdamage 1 //(0|1) - hide|show bullet damage.. anibus_showchat 1 //(0|1) - hide|show ghostchat messages.. //Aquaman aquaman_level 0 aquaman_armorcost 0 //How much armor each bubble thrower blast uses aquaman_numbubbles 7 //How many giant killer bubbles aquaman_bubbledamage 10 //How much damage each bubble does //Batman batman_level 0 batman_health 125 //Starting Health batman_armor 125 //Starting Armor //Bomberman bomberman_level 0 bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting bomberman_xpbased 0 //Does he get more bombs each level (def=0) bomberman_bombs 1 //How Many Bombs does he start with (def=1) bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1) bomberman_radius 400 //Radius of damage (def=400) bomberman_maxdamage 100 //Maximum Damage to deal (def=100) //Captain America captaina_level 0 captaina_pctperlev 0.02 //Percentage that factors into godmode randomness captaina_godsecs 1 //# of seconds of god mode //Cyclops cyclops_level 5 cyclops_laser_ammo 20 //total # of shots given each round cyclops_laser_burndecals 1 //Show the burn decals on the walls cyclops_cooldown 0.20 //Cooldown timer between shots cyclops_multishot 0.20 //Delay for multishots on holding key down //Daredevil daredevil_level 0 daredevil_radius 600 //Radius of the rings daredevil_bright 192 //How bright to make the rings //Dazzler dazzler_level 0 dazzler_radius 3000 //radius of people affected dazzler_cooldown 15 //# of seconds before Dazzler can flash //Dracula dracula_level 0 dracula_pctperlev 0.03 //What percent of damage to give back per level of player //Flash flash_level 0 flash_speed 350 //the speed Flash can run //Hob Goblin goblin_level 0 goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount goblin_grenadetimer 10 //How many second delay for new grenade //Hulk hulk_level 0 hulk_radius 1800 //Radius of people affected hulk_cooldown 7 //# of seconds before Hulk can ReStun hulk_stuntime 3 //# of seconds Hulk Stuns Everybody hulk_stunspeed 70 //Speed of stunned players //Human Torch htorch_level 0 htorch_armorcost 15 //How much amour each flame uses htorch_numburns 5 //How many time to burn the victim htorch_burndamage 10 //How much damage each burn does //Iron Man ironman_level 0 ironman_timer 0.1 //How often (seconds) to run the loop ironman_thrust 125 //The upward boost every loop ironman_maxspeed 400 //Max x and y speeds (while in air) ironman_xymult 1.05 //Multiplies the current x,y vector when moving ironman_armorfuel 1 //Uses armor as fuel ironman_fuelcost 1 //How much armor does it cost per firing ironman_armor 100 //How much armor does ironman start with? //Kamikaze kamikaze_level 0 kamikaze_radius 300 //Radius of people affected by blast kamikaze_fuse 15 //# of seconds before kamikaze blows Up kamikaze_maxdamage 125 //Maximum damage to deal to a player //Magneto magneto_level 10 magneto_cooldown 45 //Time delay bewtween automatic uses magneto_boost 125 //How much of an upward throw to give weapons magneto_giveglock 1 //Give the poor victim a glock? //Mystique mystique_level 0 mystique_cooldown 0 //Cooldown time between morphs mystique_maxtime 0 //Max time you can be morphed mystique_toggle 1 //Should the key be a toggle or do they need to hold it down //Night Crawler nightc_level 0 nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode. //Punisher punisher_level 0 punisher_dropwpn 0 //Should clinet be forced to drop thier weapon? //Skeletor skeletor_level 0 skeletor_cooldown 20 // # of seconds for skeletor cooldown skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping //Spiderman spiderman_level 0 spiderman_moveacc 140 //How quickly he can move while on the hook spiderman_reelspeed 400 //How fast hook line reels in spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Superman superman_level 0 superman_gravity 0.35 //Gravity superman_health 150 //Starting health superman_armor 150 //STarting armor //Windwalker windwalker_level 0 //Wolverine wolv_level 0 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife damage //Xavier xavier_level 7 xavier_traillength 25 //Length of trail behind players xavier_showteam 0 //Show trails on your team xavier_showenemy 1 //Show trails on enemies xavier_refreshtimer 5.0 //How often do the trails refresh //Zeus zeus_level 9 zeus_cooldown 600 // # of seconds for zeus cooldown --------------------------------------------------------------------- //Custom SH cvars. ALL HERO CVARS MUST BE PLACED HERE. NO EXCEPTIONS! --------------------------------------------------------------------- //Supergirl supergirl_level 10 supergirl_health 200 //Default Health 150 supergirl_armor 200 //Default Armor 150 supergirl_toggle 0 //(def 0=no, key must be held down to fly) (1=yes, toggle flying) supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0) supergirl_flyspeed 300 //Velocity of flying (def=300) //Super Saiyan Gohan ssjgohan_level 16 ssjgohan_damage 300 //Damage spread over radius of blast (Default 125) ssjgohan_radius 300 //Radius of the damage (Default 300) ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30) ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-2000 (Default 1000) ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1) //Stick stick_level 8 stick_speed 550 //How fast Stick runs (def 560) stick_radius 1024 //Radius of the rings (def 1024) stick_bright 192 //How bright to make the rings (def 192) stick_teamcolored 0 //0=default color 1=team colored rings stick_enemyonly 0 //0=rings on all players 1=rings on enemy only //Riddick riddick_level 8 riddick_healpoints 5 //The # of HP healed per second riddick_knifespeed 340 //Speed of riddick in knife mode riddick_knifemult 1.5 //Multiplier for knife damage pitch_level 7 pitch_time 7 //Ammount of time the darkness lasts pitch_cooldown 60 //Seconds till next available use of power //Phoenix phoenix_level 13 phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120) phoenix_radius 375 //Radius of people affected by blast (Default 375) phoenix_maxdamage 60 //Maximum damage dealt spread over radius (Default 90) //Penguin penguin_level 15 penguin_grenademult 2.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0) penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0) penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0) penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0) penguin_nadespeed 1000 //Speed of Penguin grenades when seeking (def 900) //Mr. Freeze freeze_level 12 freeze_cooldown 45.0 //Time required between power uses freeze_maxtime 8.0 //Time the ground is like ice //Morpheus morpheus_level 13 morpheus_gravity 0.35 //Gravity Morpheus has morpheus_mp5mult 2.0 //Damage multiplyer for his MP5 //Madness madness_level 14 madness_health 200 //how much health madness has madness_armor 100 //how much armor madness has madness_m3mult 2.7 //Damage multiplyer for his M3 //Invisible Man invisman_level 6 invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility. invisman_delay 5 //Time a player must be still to become invisible invisman_checkmove 0 //Should movement be checked, or only shooting? 0 = only check shooting //Goku goku_level 38 goku_aps 15 //The amount of AP gained per second (Default 5) goku_apl 600 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250) goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30) goku_hpmax 500 //Max HP that can be gained (Default 500) goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300) goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25) goku_damage1 150 //Max Damage for ssjlevel 1 power (Default 70) goku_damage2 290 //Max Damage for ssjlevel 2 power (Default 100) goku_damage3 450 //Max Damage for ssjlevel 3 power (Default 175) goku_damage4 800 //Max Damage for ssjlevel 4 power (Default 300) goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100) goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300) goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700) goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500) goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes) //General general_level 7 general_dmg 30 //Amount of damage added to attacks by teammates general_cooldown 0.0 //Cooldown between added damage to attacks general_benefit 1 //General's get extra attack damage from other General's on their team (0=no 1=yes) gambit_level 20 gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9) gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0) gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0) //Frieza frieza_level 11 frieza_damage 5 frieza_cooldown .5 frieza_diskspeed 750 frieza_disklife 50 exodus_level 33 exodus_cooldown 0 //# of seconds before next available use after a grabbed user is released (Default 15) exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6) exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0) exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1) //Dr. Strange drstrange_level 14 drstrange_armor 200 //Default 200 drstrange_gravity 0.40 //Default 0.40 drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness drstrange_godsecs 1 //# of seconds of god mode drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50) drstrange_respawncooldown 0.0 //Ammount of time before next available respawn drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30) drstrange_bolt_burndecals 1 //Show the burn decals on the walls drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20) drstrange_cooldown 0.0 //Cooldown timer between bolt power use //Dr. Doom drdoom_level 14 drdoom_armor 200 //Default 200 drdoom_speed 200 //Default 200 drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30) drdoom_laser_burndecals 1 //Show the burn decals on the walls drdoom_cooldown 0.0 //Cooldown timer between laser use drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25) drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change) domino_level 0 domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0) //Darth Maul darth_level 12 darth_healpoints 10 // the #of HP healed per second darth_knifespeed 400 // speed of Darth Maul in knife mode darth_knifemult 2.3 // multiplier for knife damage... //Chucky chucky_level 25 chucky_cooldown 600 // Ammount of time before next available respawn chucky_knifemult 4.3 // Ammount mutiplied to damage when knifing chucky_knifespeed 720 // User speed when knife is out blink_level blink_amount 17 //Ammount of teleportaions available blink_cooldown 0 //Cooldown timer between uses blink_delay 0.0 //Delay time before the teleport occurs blink_delaystuck 0 //Is the user stuck in place during the delay? //Bishop bishop_level 16 bishop_absorbmult 0.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50] bishop_damagemult 0.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75] bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50] //Beast beast_level 13 beast_gravity 0.40 //Gravity beast_health 250 //Starting Health beast_armor 250 //Starting Armor beast_speed 600 //Running Speed bazooka_level 18 //Batgirl batgirl_level 14 batgirl_moveacc 650 //How quickly she can move while on the zipline batgirl_reelspeed 1000 //How fast hook line reels in batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Agent Zero agentz_level 10 forge_level 7 Forge_cooldown 20 // How long it takes Forge to reload Forge_damage 140 // How much damage will be dealt (According to how far away missile is) Forge_velocity 3000 // Speed of Forge's missile Forge_force 1000 // How much player hit by missile will fly up into the air with Forge_radius 400 //The radius from where missile hit people will be damaged Forge_movetype 2 //1 the missile slows down and eventually dies robin_health 100 - default 125 robin_armor 100 - defualt 125 robin_level 8 - what level must they be for robin powers? parisite_level 11 shiryu_hookstyle 3 // Ninja Rope shiryu_maxhooks -1 // UNLIMITED AMMOUNT shiryu_level 20 // Default Level shiryu_knifemult 3.0 // Knife Damage shiryu_moveacc 650 // Movement on hook shiryu_reelspeed 1000//How fast hook goes back in shiryu_teamcolored 1 //1=yes 2=no //Ice Man iceman2_level 10 iceman2_timer 0.0 //How often (seconds) to run the loop iceman2_maxspeed 600 //Max Speed iceman2_armorfuel 0 //Uses armor as fuel iceman2_fuelcost 0 //How much armor does it cost per firing iceman2_armor 200 //How much armor does ironman start with? tenshinhan_level 22 tenshinhan_cooldown 2 tenshinhan_flashradius 30 tenshinhan_flashtime 6 // CVARS garrow_level 23 garrow_arrows 3 //How many Arrows does he get each round garrow_getscout 1 // - Does he get a free scout on respawn. darkpred_level 32 //What level should DarkPredator be? Default=9 darkpred_armor 400 //How much armor should DarkPredator get? Default=400 darkpred_alpha 10 //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50 darkpred_delay 2 //How long should a player wait to become fully invisible? (seconds) Default=2 darkpred_checkmove 0 //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0 darkpred_radius 900 //What is the radius of the rings? Default=900 darkpred_bright 192 //How bright should the rings be? Default=192 darkpred_healpoints 4 //How much HP does Darkpredator heal per second? Default=4 darkpred_bullets 3 //How many lazer bullets does he get? Default=7 //Fade fade_level 26 fade_healpoints 5 //The # of HP healed per second fade_knifespeed 99 //Speed of in knife mode fade_knifemult 5.0 //Multiplier for knife damage macdady_level 13 macdady_mac10mult 2.5 //Gogeta gogeta_level 27 gogeta_ss2_cost 300 //Choice 1 Armor Cost of each Kamehameha fired gogeta_ss2_maxap 500 //Choice 1 Max Armor given and max he regens to gogeta_ss2_regen 25 //Choice 1 Amount of Armor regen per seceond gogeta_ss2_maxdmg 200 //Choice 1 Max Damage from Kamehameha gogeta_ss2_radius 175 //Choice 1 Max Radius of Kamehameha gogeta_ss4_cost 500 //Choice 2 Armor Cost of each Kamehameha fired gogeta_ss4_maxap 500 //Choice 2 Max Armor given and max he regens to gogeta_ss4_regen 15 //Choice 2 Amount of Armor regen per seceond gogeta_ss4_maxdmg 400 //Choice 2 Max Damage from Kamehameha gogeta_ss4_radius 300 //Choice 2 Max Radius of Kamehameha gogeta_blast_decals 1 //Show the burn decals on the walls (1=yes 0=no) gogeta_speed 500 //How fast he is with all weapons (defalut=500) skulk_level 15 skulk_health 125 //Default 125 skulk_armor 125 //Default 125 skulk_alpha 20 //DE man deman_level 6 akasha_level 15 - guess akasha_hpgain 30 - amount of health she regenerates per corpse akasha_threshold 4 - number of corpses akasha must eat to gain xp she would gain killing the last corpse. if set to 1, she will level very fast //Dirty Harry Dirty_level 9 dirty_knock 400 //How Strong Teh Knock back Effect Is for you Dirty_deaglemult 1.8 //Damage multiplyer for his Deagle covenant_level 17 // CVARS noob_arrows 50 - How many Arrows does he get each round noob_getdeagle 1 - Does he get a free deagle on respawn. noob_maxlevel 8 //Abomination abomination_level 8 abomination_pctperlev 0.01 //chance of turning green and ugly when being hit abomination_maxsec 16.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on. abomination_minsec 5.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many. spy_level 16 yodawisdom_level 13 yodawisdom_cooldown 30 //Cooldown between each use yodawisdom_health 50 //If Given Health, How much? yodawisdom_armour 50 //If Given Armour, How much? yodawisdom_speed 200 //If Given Speed, How much? //Veronika veronika_level 30 veronika_akmulti 2.0 //Damage multiplyer for his ak47 veronika_grenades 10 //Grenades given veronika_m203rad 200 veronika_m203dmg 120 achilles_level 39 - level at which he becomes available achilles_dmgmult 3.0 - multiplier of the damage he takes in the left leg; set to 100 for instant death // CVARS justice_gravity 0.70 - how high she jumps with one jump; the lower, the higher justice_speed 265 - how fast she runs justice_level 0 - level at which her powers become available justice_jumpno 50 - number of jumps mid-air + 1 (the initial jump) Wargod_level 40 Wargod_armor 600 Wargod_health 600 Wargod_alpha 10 Wargod_delay 2 Wargod_checkmove 0 Wargod_radius 900 Wargod_bright 192 Wargod_healpoints 10 Wargod_bullets 7 Wargod_vision 160 Wargod_tint 50 Wargod_deaglemode 0 Wargod_cooldown 10 Wargod_camptime 10 Wargod_movedist 10 Wargod_pctperlev 0.1 Wargod_godsecs 2 Wargod_traillength 25 Wargod_showteam 0 Wargod_showenemy 1 Wargod_refreshtimer 5.0 Wargod_boost 250 Wargod_giveglock 1 Wargod_showdamage 1 Wargod_showchat 1 Wargod_laser_ammo 999 Wargod_laser_burndecals 1 Wargod_mulishot 1 probe_mode 3 //= Change to "1" so you get 2 extra views (Back View,Shoulder View) or "2" for 3 extra views (Back View,Shoulder View,Sky View) shadow_level 19 //The level you have to be to use Shadow shadow_health 300 //Health shadow_armor 400 //Armor shadow_speed 5000 //Runspeed shadow_godtime 4 //Time of godmode shadow_cooldown 60 //Cooldown for Godmode shadow_coltmult 2.5 //Damage multiplyer for M4A1/Colt shadow_level 10 //The level you have to be to use Shadow shadow_health 200 //Health shadow_armor 200 //Armor shadow_speed 5000 //Runspeed shadow_godtime 1 //Time of godmode shadow_cooldown 60 //Cooldown for Godmode shadow_coltmult 2.0 //Damage multiplyer for M4A1/Colt doug_level 6 doug_knivespeed 400 doug_extradamage 30 // 0 = instand kill, any other value is added damage. surfer_level 38 surfer_speed 9999 jolt_level 0 thetick_level 0 jaws_range 2000 jaws_level 17 jaws_cooldown 30 // CVARS dukenukem_radius 200 // # distance of people affected by blast dukenukem_fuse 2 // # of seconds before dukenukem blows Up dukenukem_level 16 // //firebat firebat_level 19 firebat_armorcost 0 //How much amour each flame uses firebat_numburns 5 //How many time to burn the victim firebat_burndamage 20 //How much damage each burn does //Bat Team batteam_level 0 batteam_health 125 //defualt 125 batteam_armor 125 //defualt 125 batteam_gravity 0.40 //defualt 0.40 batteam_speed 375 //defualt 375 batteam_moveacc 650 //How quickly they can move while on the zipline batteam_reelspeed 1000 //How fast hook line reels in batteam_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batteam) batteam_hooksky 0 //0=no sky hooking 1=sky hooking allowed batteam_teamcolored 0 //1=teamcolored zip lines 0=white zip lines batteam_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount) FoxMcCloud_cooldown 20 // # of seconds before FoxMcCloud can Foxmode Again FoxMcCloud_Foxtime 7 // # of seconds Fox has in Foxmode. FoxMcCloud_level 10 FoxMcCloud_Speed 2000 //Tracker tracker_level 9 //Level at which you can get tracker (Default: 9) tracker_scale 16 //Size of the target sprite (Default: 8) tracker_bright 255 //Brightness of the target sprite (0-255) (Default: 255) tracker_maxtargets 0 //Max number of targets that can be tracked at one time (0 is unlimited) (Default: 0) tracker_timetargeted 15.0 //Ammount of time you can track someone before you lose the target on them (in seconds) (float) (0.0 is unlimited) (Default: 0.0) tracker_refreshrate .5 //Ammount of time between showings of the target sprite (in seconds) (float) (Default: 1.0) //Human Torch torch_level 16 torch_timer 0.1 torch_maxspeed 999 torch_armorfuel 0 torch_fuelcost 0 torch_armor 500 //Osama osama_level 12 osama_ak47mult 1.5 //Damage multiplyer for his AK47 osama_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher) //Firestarter Firestarter_level 5 // Character level to take this hero. Firestarter_cooldown 20 // Time to wait until you can use the special ability again. Firestarter_delay 1.0 // The delay between keypress and teleport. You are frozen as well. Firestarter_mindamage 75 // Minimum damage the explosion does. Firestarter_maxdamage 150 // Maximum damage the explosion does. Firestarter_reducedamage 25 // The firestarter himself takes this less damage. Firestarter_radius 350 // Radius for the explosion cyclone_level 24 cyclone_cooldown 60 // Time in seconds the player must wait before he can use the power again cyclone_range 1000 // Size of the cyclone cyclone_force 800 // Power of the cyclone cyclone_time 100 // Time in 1/10th of a second (10 sec now) cyclone_playersonly 1 // The cyclone only picks up players if this is set to 1, chicken_level 27 chicken_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes) chicken_health 100 //Default 100 (no extra health) chicken_armor 100 //Default 100 chicken_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.) chicken_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher) chicken_knifemult 3.0 Those are cvars, i have no idea why it does this!! Can someone please help me! |
Well, I've heard around the forums that most (if not all) servers cannot go over 72-75 heroes. But, that's just what i hear.
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Normal servers can have 70-80 heroes loaded (with other plugins).
Some servers can run over 100 heroes (but have rarely other plugins loaded) and some can have 100 heroes and some more plugins... It is different... And if you know the max is 75, you know how many you can put on the server ;) |
:(
How can i find out if max is 75 or not? |
if when you add more than 75 things starts to not work right then thats your max. :roll:
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Would "SH Merchant Buyxp" or "Exp Beggar Filter" count as "other plugins"? I'm trying to get as many heroes on my server as possible.
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every plugin thats not superhero is some other plugin....
why do people ask the most retarded questions :?: |
you shoud move superheromodvault.amxx in front it has to be the first plugin
or on the ather hand it cant hold more use the module version |
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