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-   -   Solved [REQUEST][Half-Life] Severian's Mod Run time error 10: native error (native"set_pev") (https://forums.alliedmods.net/showthread.php?t=346511)

tiltedShrimp 02-29-2024 12:07

[REQUEST][Half-Life] Severian's Mod Run time error 10: native error (native"set_pev")
 
2 Attachment(s)
Hello,
so I've noticed that server's CMD sometime pushes this error related to Severian's Mod plugin:

https://i.imgur.com/ASoV2BF.png

I'd really appreciate if someone could help me rectifying the error...

Thank you !

EDIT: I found out that the error comes up as soon as the beam of a newly placed tripmine appears in game. Maybe that will help someone in pinpointing the issue if they decide to help me out here.

mlibre 02-29-2024 15:41

Re: [REQUEST][HL] Severian's Mod Run time error 10: native error (native "set_pev")
 
try

Code:
public TripMine_Beam(tripmine) {     if( !pev_valid(tripmine) )         return FMRES_IGNORED         if(!get_pcvar_num(g_pcvar_tripmine_style))         return FMRES_IGNORED         new player = pev(tripmine, pev_iuser4)     new beam = get_pdata_cbase(tripmine, m_pBeam, 5)         if(player)     {         set_pev(beam, pev_body, 30)         set_pev(tripmine, pev_dmg, 225.0) // 150% damage     }     else         set_pev(beam, pev_body, 2)     set_pev(beam, pev_renderamt, 100.0)     set_pev(beam, pev_scale, 10.0)     TripMine_Think_Post(tripmine)         return FMRES_IGNORED }

tiltedShrimp 02-29-2024 17:42

Re: [REQUEST][HL] Severian's Mod Run time error 10: native error (native "set_pev")
 
Quote:

Originally Posted by mlibre (Post 2818814)
try

Code:
public TripMine_Beam(tripmine) {     if( !pev_valid(tripmine) )         return FMRES_IGNORED         if(!get_pcvar_num(g_pcvar_tripmine_style))         return FMRES_IGNORED         new player = pev(tripmine, pev_iuser4)     new beam = get_pdata_cbase(tripmine, m_pBeam, 5)         if(player)     {         set_pev(beam, pev_body, 30)         set_pev(tripmine, pev_dmg, 225.0) // 150% damage     }     else         set_pev(beam, pev_body, 2)     set_pev(beam, pev_renderamt, 100.0)     set_pev(beam, pev_scale, 10.0)     TripMine_Think_Post(tripmine)         return FMRES_IGNORED }

Hey !

I really appreciate your help, I've changed the part of code to the one that you've provided, but unfortunately the same issue still persists :/

Bugsy 02-29-2024 17:50

Re: [REQUEST][HL] Severian's Mod Run time error 10: native error (native "set_pev")
 
Try
Code:
public TripMine_Beam(tripmine) {     if( !pev_valid(tripmine))         return FMRES_IGNORED         if(!get_pcvar_num(g_pcvar_tripmine_style))         return FMRES_IGNORED         new player = pev(tripmine, pev_iuser4)     new beam = get_pdata_cbase(tripmine, m_pBeam, 5)         if( !pev_valid(beam))         return FMRES_IGNORED             if(player)     {         set_pev(beam, pev_body, 30)         set_pev(tripmine, pev_dmg, 225.0) // 150% damage     }     else     {         set_pev(beam, pev_body, 2)     }         set_pev(beam, pev_renderamt, 100.0)     set_pev(beam, pev_scale, 10.0)         TripMine_Think_Post(tripmine)         return FMRES_IGNORED }

tiltedShrimp 02-29-2024 18:12

Re: [REQUEST][HL] Severian's Mod Run time error 10: native error (native "set_pev")
 
Quote:

Originally Posted by Bugsy (Post 2818822)
Try
Code:
public TripMine_Beam(tripmine) {     if( !pev_valid(tripmine))         return FMRES_IGNORED         if(!get_pcvar_num(g_pcvar_tripmine_style))         return FMRES_IGNORED         new player = pev(tripmine, pev_iuser4)     new beam = get_pdata_cbase(tripmine, m_pBeam, 5)         if( !pev_valid(beam))         return FMRES_IGNORED             if(player)     {         set_pev(beam, pev_body, 30)         set_pev(tripmine, pev_dmg, 225.0) // 150% damage     }     else     {         set_pev(beam, pev_body, 2)     }         set_pev(beam, pev_renderamt, 100.0)     set_pev(beam, pev_scale, 10.0)         TripMine_Think_Post(tripmine)         return FMRES_IGNORED }

Worked like a charm, thank you so much good people !
I really feel like I owe you something for your time spent guys, where I could send a few bucks a a gesture of my appreciation?


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