[Dark Messiah MP] How tough it is to develop plugins for this game?
I would like to ask veteran members if you have experimented with Sourcemod in Dark Messiah Multiplayer?
I could count on my hand the number of plugins already released. There are only few. Second thing is, yes I will keep hosting my 2 servers for this game until April/May. I have played a bit with adding Sourcemod plugins, but I don't plan to develop it. The game is 16 years old, but I have added the recent Sourcemod to the servers. The engine details: Protocol version 7 Exe version 1.0.4.0 (mmdarkmessiah) Exe build: 15:09:55 Jan 22 2007 (1) Client DLL: Sat Oct 28 10:42:24 2023 Server DLL: Sat Oct 28 10:42:24 2023 Basically, if you have time to waste or nothing better to do, you can see what else could be done for the multiplayer mode. |
Re: [Dark Messiah MP] How tough it is to develop plugins for this game?
I think it is an amazing game, but unfortunately is hard to develop plugins without multiplayer bots to test, and I had a lot of issues to make it work in my pc, even had refunded it on steam
|
All times are GMT -4. The time now is 19:00. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.