How to SDKCall "CBaseClientState::ForceFullUpdate"
Hi all, for some reason I need to have the ability to SDKCall "CBaseClientState::ForceFullUpdate" or "CBaseClientState::FreeEntityBaselines" for a certain player. (https://github.com/VSES/SourceEngine...lientstate.cpp)
I would be grateful if anyone could help implement this in SourcePawn using gamedata (CS:S). |
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