Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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And with angles set to forward view. |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Does the bot see through the smoke?
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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//Simply trace to target. NOTE: this is just trace example, to check for doors, boxes need to be done more. |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
That's so cool.Sounds like i can use it in my zp mode.
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Can you also add the bots specifically? add_ct / add_t and set the strength?
I am interested in this, but for normal play on the standard maps?what would be the settings for this? |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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I have Zombie Mod, but I don't quite understand how to configure it, the apbs shoot each other and when they are Zombies, they stay still in their place
Attachment 201123Attachment 201124 |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
It would remain pending to add tasks for the maps de_ in planting and deactivating c4
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Updated, Half-Life and Adrenaline Gamer QoL :stupid:
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Is it possible to implement some difficulty system in the future? Like reaction time, strategies and easier to manipulate, in CS 1.6 it's a bit disconcerting that they have 100% accuracy on the head which makes it hard to play
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