Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Attach the sma to the thread please
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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https://i.imgur.com/fMuUAKt.jpg |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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Edit: Btw you don’t need to define FALSE and TRUE on plugin_init, just use False and True |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
For example, I have Zbot bots
I kick them and set up a team to add your Bots) They come in and at the ping I see the BOT value As if Zbot was added, because they also have a ping BOT Is that how it should be? But in terms of behavior, they are naturally different. But they jump notably and often, as if baseballs ... We need to somehow reduce this |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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aerobot.sma - find engfunc(EngFunc_SetClientKeyValue, pBot, infokeybuffer, "*bot", "1"); set it to 0. |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
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0x0004_movement.sma - line 37, Function_RunPlayerMove(pBot, IN_DUCK | IN_JUMP, Function_ReturnWeaponRifle(pBot), NULL, f_msecval); change it just to - Function_RunPlayerMove(pBot, IN_FORWARD, Function_ReturnWeaponRifle(pBot), NULL, f_msecval); I recommend you play Half-Life with this Bots bro ) just fill server and enjoy the meat hehe |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Also for movement
0x0005_functions.sma - line 48, function - Function_SetMovement(pBot) You can set here you own movement button for Bots. |
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Cool... How would you train it to bunnyhop?
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