Furien Supreme v5 [API Classes & Weapons]
3 Attachment(s)
Furien Supreme v5
Updated at : 05/03/2024 Looking for a Furien API? Now you can easily register Classes and Weapons! The best part? Furiens can now see the invisible furiens which improves the team gameplay. Plus you can use player models without any crash issue since it has a stable model set system and a well made auto team balance & team swap system. Includes Wallhang feature! Information & Differences
Configuration File Code:
;If 1 Furiens can NOT pick weapons from groundInclude File Code:
#if defined _furien_supreme_includedI want to credit ConnorMcLeod for his awesome work on the past. |
Re: Furien Supreme [API Classes & Weapons]
2 Attachment(s)
Here you can find some basic Classes & weapons.
It requires furien_supreme.inc in order to compile! I will give better examples later on monday. #Friday :fox: |
Re: Furien Supreme [API Classes & Weapons]
1 Attachment(s)
V0.0.2 - Added new features to check & change user speed/gravity
On attachment: Parachute 1.3 edited so users don't lose their gravity By the way, if you're running it give me a feedback. |
Re: Furien Supreme [API Classes & Weapons]
V0.0.3 - Added Auto Team Balance & minor optimizations
To note: I added an auto team balance to make it a safe balance, since it stop players from switching team there are no crashes due to agressive team changes. |
Re: Furien Supreme [API Classes & Weapons]
wow its cool i will try it on my servers for sure
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Re: Furien Supreme [API Classes & Weapons]
V0.04 - Important Optimization/Fix
Added a check on Auto team balance or it could assume a repeated player (in case of more than 1 player got auto team balanced) |
Re: Furien Supreme [API Classes & Weapons]
People running it, any request?
I am up to suggestions on weapons and classes |
Re: Furien Supreme [API Classes & Weapons]
zombie plague mod has some great graphic weapons you can port them to your mod to attract people
also add some images, it'll get others attention to try it out! |
Re: Furien Supreme [API Classes & Weapons]
https://m.youtube.com/watch?v=OkoOk7...1lcnogZnVyaWVu
I don’t release those weapons because they are from CSO and they are not made by me. I am not sure if they can shared to public. I used to test the api. |
Re: Furien Supreme [API Classes & Weapons]
i totally understand you point but keep in mind that you an independent developer and as long as youre crediting the original authors you should be just fine. im very positive that no one will decide to file a lawsuit against you for using someone else's work. in fact they should be happy that theres people that appreciate its own work and use it.
anything that is posted on alliedmods or gamebanana its pretty much available for everyone to copy and use however the end wants. youre not releasing anything if its already on the web. youre just editing code so weapon shows on ct's menu |
Re: Furien Supreme [API Classes & Weapons]
Quote:
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Re: Furien Supreme [API Classes & Weapons]
Updated.
Added: - Wallhang feature to both Furiens & Humans. Configurable via ini file. - Small optimization on weapons menu - Added a feature so a player can reopen weapons menu on M (team change) key if the menu got closed by mistake |
Re: Furien Supreme v5 [API Classes & Weapons]
Great
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