[L4D2] The Last Stand Spawn fix?
Hello, I was wondering if there was a fix via plugin or stripper on c14m1 for servers with 5+ survivors.
There are times at the beginning of the campaign when players load in, they spawn inside a plywood prop by crate near the truck. Usually when this happens, the game automatically teleports them to the nearest unstuck player, but that never seems to happen in this case. https://i.imgur.com/H5Cc781.png |
Re: [L4D2] The Last Stand Spawn fix?
If that prop is dynamic and not static you might be able to simply remove it using stripper.
Simply do cl_showpos 1 in console that gives your coordinates. Jump on the thing and note the coordinates. Then use stripper_dump to get a map dump. There you might find the crate with hammer id. Then simply create a stripper file and remove it by: Filter: { "hammerid" "foundhammeridhere" } Not sure if you can alter spawn position too might be possible to play with those too. Might be in the stripper dump too but never checked. If not then you would have to teleport the entities by plugin. Mb on saveroom leave or with a timer. |
Re: [L4D2] The Last Stand Spawn fix?
Did you tried https://forums.alliedmods.net/showthread.php?p=2785834 ?
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