Ways to enlarge the maximum jump velocity of the player?
Does anyone know an effective and simple way to enlarge maximum jump velocity of the player, on any engine (ReHLDS, HLDS)?
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Re: Ways to enlarge the maximum jump velocity of the player?
change his vel[ 2 ] ?
Code:
public client_PreThink( id ) |
Re: Ways to enlarge the maximum jump velocity of the player?
Quote:
RegisterHam( Ham_Player_Jump, "player", "Ham_PlayerBlock" ) better use Ham Jump instead of client_prethink |
Re: Ways to enlarge the maximum jump velocity of the player?
I always thought that those wouldn't work correctly since when the pksyer jumps the velocity slowly gets to the max height when jumping.
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Re: Ways to enlarge the maximum jump velocity of the player?
How about this?
https://github.com/s1lentq/ReGameDLL...ared.cpp#L2345 Recently found this and looks like what i've been searching for! I can just check if the player is in water to let it cover that part. |
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