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-   -   [L4D2] Back 4 Blood Corruption cards Plugin Idea (https://forums.alliedmods.net/showthread.php?t=340681)

Elite Biker 12-03-2022 04:44

[L4D2] Back 4 Blood Corruption cards Plugin Idea
 
Is it even possible to make such a big plugin? Every Round(1 Map Change) 1 Corruption card effects the next game with something random. Like Giving all common infected armor or Spawning Jimmy gib around the map or Spawning 5 Witch's in one map, Like Random Effects from the Corruption card or Doing damage overtime or Speedrun timer.

Drixevel 12-03-2022 07:51

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
It's possible, yeah.

Marttt 12-03-2022 08:24

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
You may try [L4D2] Chaos Mod

alasfourom 12-03-2022 10:10

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
1 Attachment(s)
Give this a try, untested

You have 8 mods:
1- Riot Mod > All commons are riots
2- Ceda Mod > All commons are cedas
3- Clown Mod > All commons are clowns
4- Mud Mod > All commons are muds
5- Jimmy Mod > All commons are jimmies
6- Witch > Every 30 secons a witch will be spawned
7- Tank > Every 60 secons a witch will be spawned
8- Nuke > Survivors will be exploded if they didnt complete the map in 5 min

Once players leave saferoom, a random mod will be selected, and it will be announced

AsphyxiaJLSA 12-04-2022 16:13

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
Quote:

Originally Posted by alasfourom (Post 2794281)
Give this a try, untested

your plugin is great, but in the map transition the game crashes and fails giving the error that PRECACHEMODEL, maybe there is some error

https://i.imgur.com/usJBm3D.png

Skyy 12-04-2022 20:15

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
Quote:

Originally Posted by Elite Biker (Post 2794254)
Is it even possible to make such a big plugin? Every Round(1 Map Change) 1 Corruption card effects the next game with something random. Like Giving all common infected armor or Spawning Jimmy gib around the map or Spawning 5 Witch's in one map, Like Random Effects from the Corruption card or Doing damage overtime or Speedrun timer.

This sounds cool. I think I'll design a system similar to this for my RPGMaker2.
It would be cool to present players with a list of "mutators" or "special conditions" they can vote to enable, for better loot or experience opportunities.

Elite Biker 01-16-2023 02:37

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
Quote:

Originally Posted by alasfourom (Post 2794281)
Give this a try, untested

You have 8 mods:
1- Riot Mod > All commons are riots
2- Ceda Mod > All commons are cedas
3- Clown Mod > All commons are clowns
4- Mud Mod > All commons are muds
5- Jimmy Mod > All commons are jimmies
6- Witch > Every 30 secons a witch will be spawned
7- Tank > Every 60 secons a witch will be spawned
8- Nuke > Survivors will be exploded if they didnt complete the map in 5 min

Once players leave saferoom, a random mod will be selected, and it will be announced

It's good! But Crashes (Same result as AsphyxiaJLSA). But I love the idea! If it would be possable to alert everyone in the map about what changes will happen in chat on the changes! But what about health changes too! Because in Back4Blood Some cards effect survivors that makes the game so hard! But this is amazing plugin! Btw Nuke more like Speedrun :gyar:

It really gives me good vibes from [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)


Quote:

Originally Posted by Skyy (Post 2794425)
This sounds cool. I think I'll design a system similar to this for my RPGMaker2.
It would be cool to present players with a list of "mutators" or "special conditions" they can vote to enable, for better loot or experience opportunities.

If you add something like this to your RPGMaker2 Is amazing idea! I have played with it and it feels to much be a plugin! :oops: Great job on RPGMaker2!

Elite Biker 01-16-2023 02:43

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
Quote:

Originally Posted by AsphyxiaJLSA (Post 2794409)
your plugin is great, but in the map transition the game crashes and fails giving the error that PRECACHEMODEL, maybe there is some error

https://i.imgur.com/usJBm3D.png

I haven't tested it yet but this could fix it.

[L4D & L4D2] Late Model Precacher
- Made By: Psyk0tik

Marttt 01-16-2023 08:50

Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
 
That's because OnEntityCreated may trigger before OnMapStart and won't be precached.
Basically just check if "OnMapStart" already executed.


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