[L4D2] Back 4 Blood Corruption cards Plugin Idea
Is it even possible to make such a big plugin? Every Round(1 Map Change) 1 Corruption card effects the next game with something random. Like Giving all common infected armor or Spawning Jimmy gib around the map or Spawning 5 Witch's in one map, Like Random Effects from the Corruption card or Doing damage overtime or Speedrun timer.
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Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
It's possible, yeah.
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Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
You may try [L4D2] Chaos Mod
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Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
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Give this a try, untested
You have 8 mods: 1- Riot Mod > All commons are riots 2- Ceda Mod > All commons are cedas 3- Clown Mod > All commons are clowns 4- Mud Mod > All commons are muds 5- Jimmy Mod > All commons are jimmies 6- Witch > Every 30 secons a witch will be spawned 7- Tank > Every 60 secons a witch will be spawned 8- Nuke > Survivors will be exploded if they didnt complete the map in 5 min Once players leave saferoom, a random mod will be selected, and it will be announced |
Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
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https://i.imgur.com/usJBm3D.png |
Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
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It would be cool to present players with a list of "mutators" or "special conditions" they can vote to enable, for better loot or experience opportunities. |
Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
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It really gives me good vibes from [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022) Quote:
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Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
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[L4D & L4D2] Late Model Precacher - Made By: Psyk0tik |
Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
That's because OnEntityCreated may trigger before OnMapStart and won't be precached.
Basically just check if "OnMapStart" already executed. |
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